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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/ngiarchive.h"
namespace Fullpipe {
Scene *FullpipeEngine::accessScene(int sceneId) {
SceneTag *t = 0;
for (SceneTagList::iterator s = _gameProject->_sceneTagList->begin(); s != _gameProject->_sceneTagList->end(); ++s) {
if (s->_sceneId == sceneId) {
t = &(*s);
break;
}
}
if (!t)
return 0;
if (!t->_scene) {
t->loadScene();
}
return t->_scene;
}
bool SceneTagList::load(MfcArchive &file) {
int numEntries = file.readUint16LE();
for (int i = 0; i < numEntries; i++) {
SceneTag *t = new SceneTag();
t->load(file);
push_back(*t);
}
return true;
}
SceneTag::SceneTag() {
_field_4 = 0;
_scene = 0;
}
bool SceneTag::load(MfcArchive &file) {
_field_4 = 0;
_scene = 0;
_sceneId = file.readUint16LE();
_tag = file.readPascalString();
debug(6, "sceneId: %d tag: %s", _sceneId, _tag);
return true;
}
SceneTag::~SceneTag() {
free(_tag);
}
void SceneTag::loadScene() {
char *archname = genFileName(0, _sceneId, "nl");
Common::Archive *arch = makeNGIArchive(archname);
char *fname = genFileName(0, _sceneId, "sc");
Common::SeekableReadStream *file = arch->createReadStreamForMember(fname);
_scene = new Scene();
//_scene->load(*file);
delete file;
free(fname);
free(archname);
}
Scene::Scene() {
}
bool Scene::load(MfcArchive &file) {
return true;
}
} // End of namespace Fullpipe
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