1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_SCENES_H
#define FULLPIPE_SCENES_H
namespace Fullpipe {
struct Bat;
struct BehaviorMove;
struct Hanger;
class MGM;
class MctlLadder;
struct Ring;
class StaticANIObject;
struct Swinger;
struct WalkingBearder;
int defaultUpdateCursor();
int sceneIntro_updateCursor();
void sceneIntro_initScene(Scene *sc);
int sceneHandlerIntro(ExCommand *cmd);
void scene01_fixEntrance();
void scene01_initScene(Scene *sc, int entrance);
int sceneHandler01(ExCommand *cmd);
void scene02_initScene(Scene *sc);
int sceneHandler02(ExCommand *ex);
void scene03_setEaterState();
int scene03_updateCursor();
void scene03_initScene(Scene *sc);
int sceneHandler03(ExCommand *cmd);
int scene04_updateCursor();
void scene04_initScene(Scene *sc);
int sceneHandler04(ExCommand *cmd);
void scene05_initScene(Scene *sc);
int sceneHandler05(ExCommand *cmd);
void scene06_initScene(Scene *sc);
void scene06_initMumsy();
int sceneHandler06(ExCommand *cmd);
int scene06_updateCursor();
void scene07_initScene(Scene *sc);
int sceneHandler07(ExCommand *cmd);
void scene08_initScene(Scene *sc);
void scene08_setupMusic();
int sceneHandler08(ExCommand *cmd);
int scene08_updateCursor();
int scene09_updateCursor();
void scene09_initScene(Scene *sc);
int sceneHandler09(ExCommand *cmd);
void scene10_initScene(Scene *sc);
int sceneHandler10(ExCommand *cmd);
int scene10_updateCursor();
void scene11_initScene(Scene *sc);
void scene11_setupMusic();
int sceneHandler11(ExCommand *cmd);
int scene11_updateCursor();
void scene12_initScene(Scene *sc);
int sceneHandler12(ExCommand *ex);
void scene13_initScene(Scene *sc);
int sceneHandler13(ExCommand *ex);
void scene14_initScene(Scene *sc);
void scene14_setupMusic();
int sceneHandler14(ExCommand *cmd);
int scene14_updateCursor();
int scene15_updateCursor();
void scene15_initScene(Scene *sc);
int sceneHandler15(ExCommand *cmd);
void scene16_initScene(Scene *sc);
int sceneHandler16(ExCommand *cmd);
int scene16_updateCursor();
void scene17_initScene(Scene *sc);
void scene17_restoreState();
int sceneHandler17(ExCommand *cmd);
int scene17_updateCursor();
void scene18_preload();
void scene18_setupEntrance();
void scene18_initScene1(Scene *sc);
void scene18_initScene2(Scene *sc);
int sceneHandler18(ExCommand *cmd);
int scene18_updateCursor();
void scene19_preload();
void scene19_setMovements(Scene *sc, int entranceId);
void scene19_initScene2();
void scene19_setMovements(Scene *sc, int key);
int sceneHandler19(ExCommand *cmd);
int scene19_updateCursor();
void scene19_setSugarState(Scene *sc);
void scene20_initScene(Scene *sc);
int sceneHandler20(ExCommand *ex);
int scene21_updateCursor();
void scene21_initScene(Scene *sc);
int sceneHandler21(ExCommand *cmd);
void scene22_initScene(Scene *sc);
void scene22_setBagState();
int sceneHandler22(ExCommand *cmd);
int scene22_updateCursor();
void scene23_initScene(Scene *sc);
void scene23_setGiraffeState();
int sceneHandler23(ExCommand *cmd);
int scene23_updateCursor();
void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);
void scene25_initScene(Scene *sc, int entrance);
void scene25_setupWater(Scene *sc, int entrance);
int sceneHandler25(ExCommand *cmd);
int scene25_updateCursor();
void scene26_initScene(Scene *sc);
void scene26_setupDrop(Scene *sc);
int sceneHandler26(ExCommand *cmd);
int scene26_updateCursor();
void scene27_initScene(Scene *sc);
int sceneHandler27(ExCommand *ex);
int scene27_updateCursor();
void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
int scene29_updateCursor();
void scene29_initScene(Scene *sc);
int sceneHandler29(ExCommand *cmd);
int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
void scene31_initScene(Scene *sc);
int sceneHandler31(ExCommand *ex);
void scene32_initScene(Scene *sc);
void scene32_setupMusic();
int sceneHandler32(ExCommand *cmd);
int scene32_updateCursor();
void scene33_initScene(Scene *sc);
void scene33_setupMusic();
int sceneHandler33(ExCommand *cmd);
int scene33_updateCursor();
void scene34_initScene(Scene *sc);
void scene34_initBeh();
int sceneHandler34(ExCommand *cmd);
int scene34_updateCursor();
void scene35_initScene(Scene *sc);
int sceneHandler35(ExCommand *cmd);
int scene36_updateCursor();
void scene36_initScene(Scene *sc);
int sceneHandler36(ExCommand *cmd);
void scene37_initScene(Scene *sc);
int sceneHandler37(ExCommand *ex);
int scene37_updateCursor();
void scene38_initScene(Scene *sc);
int sceneHandler38(ExCommand *ex);
int sceneFinal_updateCursor();
void sceneFinal_initScene();
int sceneHandlerFinal(ExCommand *cmd);
void sceneDbgMenu_initScene(Scene *sc);
int sceneHandlerDbgMenu(ExCommand *cmd);
struct Ball {
Ball *p0;
Ball *p1;
StaticANIObject *ani;
Ball() : p0(0), p1(0), ani(0) {}
};
struct BallChain {
Ball *pHead;
Ball *field_8;
int numBalls;
Ball *pTail;
byte *cPlex;
int cPlexLen;
BallChain() : pHead(0), field_8(0), pTail(0), numBalls(0), cPlex(0), cPlexLen(0) {}
~BallChain() { free(cPlex); }
void init(Ball **ball);
Ball *sub04(Ball *ballP, Ball *ballN);
void removeBall(Ball *ball);
void reset() { pHead = 0; pTail = 0; field_8 = 0; numBalls = 0; free(cPlex); cPlex = 0; cPlexLen = 0; }
};
class Vars {
public:
Vars();
GameVar *swallowedEgg1;
GameVar *swallowedEgg2;
GameVar *swallowedEgg3;
StaticANIObject *sceneIntro_aniin1man;
bool sceneIntro_needSleep;
bool sceneIntro_needGetup;
bool sceneIntro_skipIntro;
bool sceneIntro_playing;
bool sceneIntro_needBlackout;
PictureObject *scene01_picSc01Osk;
PictureObject *scene01_picSc01Osk2;
StaticANIObject *scene02_guvTheDrawer;
int scene02_boxDelay;
bool scene02_boxOpen;
StaticANIObject *scene03_eggeater;
StaticANIObject *scene03_domino;
PictureObject *scene04_bottle;
StaticANIObject *scene04_hand;
StaticANIObject *scene04_plank;
StaticANIObject *scene04_clock;
StaticANIObject *scene04_spring;
StaticANIObject *scene04_mamasha;
StaticANIObject *scene04_boot;
StaticANIObject *scene04_speaker;
Common::Point scene04_jumpingKozyawki[20];
Common::Point scene04_jumpRotateKozyawki[20];
Common::List<StaticANIObject *> scene04_kozyawkiObjList;
Common::List<GameObject *> scene04_bottleObjList;
Common::List<StaticANIObject *> scene04_kozyawkiAni;
MctlLadder *scene04_ladder;
int scene04_ladderOffset;
bool scene04_coinPut;
bool scene04_soundPlaying;
bool scene04_dudeOnLadder;
int scene04_dynamicPhaseIndex;
int scene04_sceneClickX;
int scene04_sceneClickY;
int scene04_dudePosX;
int scene04_dudePosY;
int scene04_bottleY;
StaticANIObject *scene04_walkingKozyawka;
int scene04_speakerVariant;
int scene04_speakerPhase;
bool scene04_bottleIsTaken;
bool scene04_kozyawkaOnLadder;
int scene04_bottleWeight;
bool scene04_var07;
bool scene04_ladderClickable;
bool scene04_handIsDown;
bool scene04_dudeInBottle;
bool scene04_kozHeadRaised;
bool scene04_bottleIsDropped;
bool scene04_bigBallIn;
int scene04_bigBallCounter;
bool scene04_bigBallFromLeft;
bool scene04_clockCanGo;
bool scene04_objectIsTaken;
int scene04_springOffset;
StaticANIObject *scene04_lastKozyawka;
int scene04_springDelay;
StaticANIObject *scene05_handle;
StaticANIObject *scene05_wacko;
StaticANIObject *scene05_bigHatch;
int scene05_wackoTicker;
int scene05_handleFlipper;
int scene05_floatersTicker;
StaticANIObject *scene06_mumsy;
int scene06_manX;
int scene06_manY;
int scene06_ballX;
int scene06_ballY;
StaticANIObject *scene06_someBall;
StaticANIObject *scene06_invHandle;
StaticANIObject *scene06_liftButton;
StaticANIObject *scene06_ballDrop;
bool scene06_arcadeEnabled;
bool scene06_aimingBall;
StaticANIObject *scene06_currentBall;
StaticANIObject *scene06_ballInHands;
StaticANIObject *scene06_flyingBall;
Common::Array<StaticANIObject *> scene06_balls;
int scene06_numBallsGiven;
int scene06_mumsyNumBalls;
int scene06_eggieTimeout;
int scene06_eggieDirection;
int scene06_mumsyGotBall;
int scene06_ballDeltaX;
int scene06_ballDeltaY;
int scene06_sceneClickX;
int scene06_sceneClickY;
int scene06_mumsyPos;
BehaviorMove *scene06_mumsyJumpBk;
BehaviorMove *scene06_mumsyJumpFw;
int scene06_mumsyJumpBkPercent;
int scene06_mumsyJumpFwPercent;
BehaviorMove *scene07_lukeAnim;
int scene07_lukePercent;
StaticANIObject *scene07_plusMinus;
StaticANIObject *scene08_batuta;
StaticANIObject *scene08_vmyats;
StaticANIObject *scene08_clock;
bool scene08_inAir;
bool scene08_flyingUp;
int scene08_onBelly;
int scene08_stairsOffset;
int scene08_snoringCountdown;
bool scene08_inArcade;
bool scene08_stairsVisible;
int scene08_manOffsetY;
int scene09_dudeY;
StaticANIObject *scene09_flyingBall;
int scene09_numSwallenBalls;
StaticANIObject *scene09_gulper;
StaticANIObject *scene09_spitter;
StaticANIObject *scene09_grit;
bool scene09_gulperIsPresent;
bool scene09_dudeIsOnLadder;
int scene09_interactingHanger;
int scene09_intHangerPhase;
int scene09_intHangerMaxPhase;
BallChain scene09_balls;
Common::Array<Hanger *> scene09_hangers;
BallChain scene09_flyingBalls;
int scene09_numMovingHangers;
int scene09_clickY;
Common::Point scene09_hangerOffsets[4];
StaticANIObject *scene10_gum;
StaticANIObject *scene10_packet;
StaticANIObject *scene10_packet2;
StaticANIObject *scene10_inflater;
PictureObject *scene10_ladder;
int scene10_hasGum;
StaticANIObject *scene11_swingie;
StaticANIObject *scene11_boots;
StaticANIObject *scene11_dudeOnSwing;
PictureObject *scene11_hint;
MGM scene11_mgm;
bool scene11_arcadeIsOn;
bool scene11_scrollIsEnabled;
bool scene11_scrollIsMaximized;
int scene11_hintCounter;
int scene11_swingieScreenEdge;
int scene11_crySound;
double scene11_swingAngle;
double scene11_swingOldAngle;
double scene11_swingSpeed;
double scene11_swingAngleDiff;
double scene11_swingInertia;
int scene11_swingCounter;
int scene11_swingCounterPrevTurn;
int scene11_swingDirection;
int scene11_swingDirectionPrevTurn;
bool scene11_swingIsSwinging;
bool scene11_swingieStands;
int scene11_dudeX;
int scene11_dudeY;
int scene11_swingMaxAngle;
int scene12_fly;
int scene12_flyCountdown;
StaticANIObject *scene13_whirlgig;
StaticANIObject *scene13_guard;
StaticANIObject *scene13_handleR;
StaticANIObject *scene13_handleL;
StaticANIObject *scene13_bridge;
bool scene13_guardDirection;
int scene13_dudeX;
StaticANIObject *scene14_grandma;
int scene14_sceneDeltaX;
int scene14_sceneDeltaY;
bool scene14_arcadeIsOn;
bool scene14_dudeIsKicking;
bool scene14_ballIsFlying;
bool scene14_dudeCanKick;
int scene14_sceneDiffX;
int scene14_sceneDiffY;
StaticANIObject *scene14_pink;
StaticANIObject *scene14_flyingBall;
Common::List<StaticANIObject *> scene14_balls;
bool scene14_grandmaIsHere;
int scene14_dudeX;
int scene14_dudeY;
int scene14_grandmaX;
int scene14_grandmaY;
int scene14_dude2X;
int scene14_ballDeltaX;
int scene14_ballDeltaY;
int scene14_ballX;
int scene14_ballY;
int scene14_hitsLeft;
Common::Point scene14_mouseCursorPos;
int scene15_chantingCountdown;
StaticANIObject *scene15_plusminus;
PictureObject *scene15_ladder;
StaticANIObject *scene15_boot;
Common::List<StaticANIObject *> scene16_figures;
StaticANIObject *scene16_walkingBoy;
StaticANIObject *scene16_walkingGirl;
int scene16_walkingCount;
StaticANIObject *scene16_wire;
StaticANIObject *scene16_mug;
StaticANIObject *scene16_jettie;
StaticANIObject *scene16_boot;
bool scene16_girlIsLaughing;
int scene16_sound;
bool scene16_placeIsOccupied;
int scene17_flyState;
bool scene17_sugarIsShown;
int scene17_sceneOldEdgeX;
int scene17_flyCountdown;
StaticANIObject *scene17_hand;
bool scene17_handPhase;
int scene17_sceneEdgeX;
bool scene18_inScene18p1;
StaticANIObject *scene18_whirlgig;
Common::Array<Swinger *> scene18_swingers;
int scene18_wheelCenterX;
int scene18_wheelCenterY;
bool scene18_bridgeIsConvoluted;
int scene18_whirlgigMovMum;
bool scene18_girlIsSwinging;
int scene18_rotationCounter;
int scene18_manY;
bool scene18_wheelFlipper;
bool scene18_wheelIsTurning;
int scene18_kidIsOnWheel;
int scene18_boyIsOnWheel;
int scene18_girlIsOnWheel;
bool scene18_boyJumpedOff;
int scene18_manWheelPos;
int scene18_manWheelPosTo;
int scene18_kidWheelPos;
int scene18_kidWheelPosTo;
int scene18_jumpDistance;
int scene18_jumpAngle;
bool scene18_manIsReady;
bool scene18_enteredTrubaRight;
StaticANIObject *scene18_boy;
StaticANIObject *scene18_girl;
StaticANIObject *scene18_domino;
int scene18_boyJumpX;
int scene18_boyJumpY;
int scene18_girlJumpX;
int scene18_girlJumpY;
bool scene19_enteredTruba3;
int scene20_fliesCountdown;
StaticANIObject *scene20_grandma;
StaticANIObject *scene21_giraffeBottom;
int scene21_giraffeBottomX;
int scene21_giraffeBottomY;
int scene21_pipeIsOpen;
double scene21_wigglePos;
bool scene21_wiggleTrigger;
StaticANIObject *scene22_bag;
StaticANIObject *scene22_giraffeMiddle;
bool scene22_dudeIsOnStool;
bool scene22_interactionIsDisabled;
bool scene22_craneIsOut;
int scene22_numBagFalls;
StaticANIObject *scene23_calend0;
StaticANIObject *scene23_calend1;
StaticANIObject *scene23_calend2;
StaticANIObject *scene23_calend3;
bool scene23_topReached;
bool scene23_isOnStool;
int scene23_someVar;
StaticANIObject *scene23_giraffeTop;
StaticANIObject *scene23_giraffee;
bool scene24_jetIsOn;
bool scene24_flowIsLow;
bool scene24_waterIsOn;
StaticANIObject *scene24_water;
StaticANIObject *scene24_jet;
StaticANIObject *scene24_drop;
StaticANIObject *scene25_water;
StaticANIObject *scene25_board;
StaticANIObject *scene25_drop;
bool scene25_dudeIsOnBoard;
bool scene25_waterIsPresent;
bool scene25_boardIsSelectable;
bool scene25_beardersAreThere;
int scene25_beardersCounter;
Common::Array<StaticANIObject *> scene25_bearders;
bool scene25_sneezeFlipper;
StaticANIObject *scene26_chhi;
StaticANIObject *scene26_drop;
PictureObject *scene26_sockPic;
StaticANIObject *scene26_sock;
StaticANIObject *scene26_activeVent;
PictureObject *scene27_hitZone;
StaticANIObject *scene27_driver;
StaticANIObject *scene27_maid;
StaticANIObject *scene27_batHandler;
bool scene27_driverHasVent;
StaticANIObject *scene27_bat;
bool scene27_dudeIsAiming;
bool scene27_maxPhaseReached;
bool scene27_wipeIsNeeded;
bool scene27_driverPushedButton;
int scene27_numLostBats;
int scene27_knockCount;
int scene27_aimStartX;
int scene27_aimStartY;
int scene27_launchPhase;
BallChain scene27_balls;
Common::Array<Bat *> scene27_bats;
Common::Array<Bat *> scene27_var07;
bool scene28_fliesArePresent;
bool scene28_beardedDirection;
PictureObject *scene28_darkeningObject;
PictureObject *scene28_lighteningObject;
bool scene28_headDirection;
bool scene28_headBeardedFlipper;
bool scene28_lift6inside;
StaticANIObject *scene29_porter;
StaticANIObject *scene29_shooter1;
StaticANIObject *scene29_shooter2;
StaticANIObject *scene29_ass;
BallChain scene29_balls;
BallChain scene29_redBalls;
BallChain scene29_flyingRedBalls;
BallChain scene29_greenBalls;
bool scene29_manIsRiding;
bool scene29_arcadeIsOn;
bool scene29_reachedFarRight;
bool scene29_rideBackEnabled;
int scene29_shootCountdown;
int scene29_shootDistance;
int scene29_manIsHit;
int scene29_scrollSpeed;
bool scene29_scrollingDisabled;
int scene29_hitBall;
Common::Array<WalkingBearder *> scene29_bearders;
int scene29_manX;
int scene29_manY;
MGM scene29_mgm;
StaticANIObject *scene30_leg;
int scene30_liftFlag;
int scene31_chantingCountdown;
StaticANIObject *scene31_cactus;
StaticANIObject *scene31_plusMinus;
bool scene32_flagIsWaving;
bool scene32_flagNeedsStopping;
bool scene32_dudeIsSitting;
int scene32_cactusCounter;
bool scene32_dudeOnLadder;
bool scene32_cactusIsGrowing;
StaticANIObject *scene32_flag;
StaticANIObject *scene32_cactus;
StaticANIObject *scene32_massOrange;
StaticANIObject *scene32_massBlue;
StaticANIObject *scene32_massGreen;
StaticANIObject *scene32_button;
StaticANIObject *scene33_mug;
StaticANIObject *scene33_jettie;
StaticANIObject *scene33_cube;
int scene33_cubeX;
bool scene33_handleIsDown;
int scene33_ventsX[9];
int scene33_ventsState[9];
StaticANIObject *scene34_cactus;
StaticANIObject *scene34_vent;
StaticANIObject *scene34_hatch;
StaticANIObject *scene34_boot;
bool scene34_dudeClimbed;
bool scene34_dudeOnBoard;
bool scene34_dudeOnCactus;
int scene34_fliesCountdown;
StaticANIObject *scene35_hose;
StaticANIObject *scene35_bellyInflater;
int scene35_flowCounter;
int scene35_fliesCounter;
StaticANIObject *scene36_rotohrust;
StaticANIObject *scene36_scissors;
Common::Array<Ring *> scene37_rings;
int scene37_lastDudeX;
bool scene37_cursorIsLocked;
StaticANIObject *scene37_plusMinus1;
StaticANIObject *scene37_plusMinus2;
StaticANIObject *scene37_plusMinus3;
int scene37_soundFlipper;
int scene37_dudeX;
StaticANIObject *scene38_boss;
StaticANIObject *scene38_tally;
StaticANIObject *scene38_shorty;
StaticANIObject *scene38_domino0;
StaticANIObject *scene38_dominos;
StaticANIObject *scene38_domino1;
StaticANIObject *scene38_bottle;
int scene38_bossCounter;
int scene38_lastBossAnim;
int scene38_bossAnimCounter;
int scene38_tallyCounter;
int scene38_lastTallyAnim;
int scene38_tallyAnimCounter;
int scene38_shortyCounter;
int scene38_lastShortyAnim;
int scene38_shortyAnimCounter;
int sceneFinal_var01;
int sceneFinal_var02;
int sceneFinal_var03;
PictureObject *selector;
};
struct Ring {
StaticANIObject *ani;
int x;
int y;
int numSubRings;
int subRings[10];
bool state;
Ring();
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_SCENES_H */
|