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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gfx.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/scene.h"
namespace Fullpipe {
void sceneHandler06_setExits(Scene *sc) {
warning("STUB: sceneHandler06_setExits()");
}
void scene06_initScene(Scene *sc) {
g_vars->scene06_mumsy = sc->getStaticANIObject1ById(ANI_MAMASHA, -1);
g_vars->scene06_var06 = 0;
g_vars->scene06_invHandle = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
g_vars->scene06_liftButton = sc->getStaticANIObject1ById(ANI_BUTTON_6, -1);
g_vars->scene06_ballDrop = sc->getStaticANIObject1ById(ANI_BALLDROP, -1);
g_vars->scene06_var07 = 0;
g_vars->scene06_var08 = 0;
g_vars->scene06_var09 = 0;
g_vars->scene06_var10 = 0;
g_vars->scene06_var11 = 0;
g_vars->scene06_balls.clear();
g_vars->scene06_var12 = 0;
g_vars->scene06_var13 = 0;
g_vars->scene06_var14 = 0;
g_vars->scene06_var15 = 1;
StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_NEWBALL, -1);
ball->hide();
ball->_statics = ball->getStaticsById(ST_NBL_NORM);
g_vars->scene06_balls.push_back(ball);
for (int i = 0; i < 3; i++) {
StaticANIObject *ball2 = new StaticANIObject(ball);
ball2->hide();
ball2->_statics = ball2->getStaticsById(ST_NBL_NORM);
sc->addStaticANIObject(ball2, 1);
g_vars->scene06_balls.push_back(ball2);
}
if (g_fullpipe->getObjectState(sO_BigMumsy) == g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsPlaying))
g_fullpipe->setObjectState(sO_BigMumsy, g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping));
if (g_fullpipe->getObjectState(sO_BigMumsy) != g_fullpipe->getObjectEnumState(sO_BigMumsy, sO_IsSleeping))
g_vars->scene06_mumsy->hide();
g_fullpipe->lift_setButton(sO_Level3, ST_LBN_3N);
g_fullpipe->lift_sub5(sc, QU_SC6_ENTERLIFT, QU_SC6_EXITLIFT);
g_fullpipe->initArcadeKeys("SC_6");
sceneHandler06_setExits(sc);
g_fullpipe->setArcadeOverlay(PIC_CSR_ARCADE2);
}
} // End of namespace Fullpipe
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