1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/scenes.h"
#include "fullpipe/scene.h"
namespace Fullpipe {
void scene08_initScene(Scene *sc) {
g_vars->scene08_var06 = 0;
g_vars->scene08_var01 = 0;
g_vars->scene08_var02 = 0;
g_vars->scene08_var03 = 0;
g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1);
g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1);
g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1);
g_vars->scene08_var04 = -37;
g_vars->scene08_var05 = -1;
Scene *oldsc = g_fullpipe->_currentScene;
g_fullpipe->_currentScene = sc;
int batuta = g_fullpipe->getObjectState(sO_TummyTrampie);
MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
if (lock)
lock->_flags &= 0xDFFFFFFF;
if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) {
g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON);
} else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) {
g_vars->scene08_batuta->changeStatics2(g_vars->scene08_batuta, ST_BTT_NOSPOON);
g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3);
} else if (batuta== g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) {
g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET);
g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8);
} else if (batuta == g_fullpipe->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) {
g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS);
g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2);
if (lock)
lock->_flags |= 0x20000000;
g_vars->scene08_var05 = 71;
}
g_vars->scene08_clock->_callback2 = 0;
if (g_fullpipe->getObjectState(sO_StairsUp_8) == g_fullpipe->getObjectEnumState(sO_StairsUp_8, sO_Broken)) {
g_vars->scene08_var07 = 0;
sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB;
g_vars->scene08_var04 = -39;
} else {
g_vars->scene08_var07 = 1;
}
sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB;
g_fullpipe->_currentScene = oldsc;
g_fullpipe->_floaters->init(getGameLoaderGameVar()->getSubVarByName("SC_8"));
g_fullpipe->_floaters->genFlies(sc, 100, 100, 0, 0);
setArcadeOverlay(PIC_CSR_ARCADE3);
}
} // End of namespace Fullpipe
|