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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/scene.h"
#include "fullpipe/floaters.h"
#include "fullpipe/messages.h"
#include "fullpipe/statics.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene12_initScene(Scene *sc) {
GameVar *var = g_fp->getGameLoaderGameVar()->getSubVarByName("SC_12");
g_fp->_floaters->init(var);
g_vars->scene12_fly = g_fp->getObjectState(sO_Fly_12);
if (g_vars->scene12_fly)
g_vars->scene12_flyCountdown = g_fp->_rnd.getRandomNumber(600) + 600;
g_fp->setObjectState(sO_Fly_12, g_fp->_rnd.getRandomNumber(1));
}
void sceneHandler12_updateFloaters() {
g_fp->_floaters->genFlies(g_fp->_currentScene, 397, -50, 100, 6);
g_fp->_floaters->_array2[0]->countdown = g_fp->_rnd.getRandomNumber(6) + 4;
g_fp->_floaters->_array2[0]->val6 = 397;
g_fp->_floaters->_array2[0]->val7 = -50;
}
int sceneHandler12(ExCommand *cmd) {
int res = 0;
if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
g_vars->scene12_flyCountdown--;
if (!g_vars->scene12_flyCountdown)
sceneHandler12_updateFloaters();
g_fp->_floaters->update();
g_fp->_behaviorManager->updateBehaviors();
}
return res;
}
} // End of namespace Fullpipe
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