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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene14_initScene(Scene *sc) {
g_vars->scene14_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA, -1);
g_vars->scene14_var01 = 200;
g_vars->scene14_var02 = 200;
g_vars->scene14_var03 = 0;
g_vars->scene14_var04 = 0;
g_vars->scene14_var05 = 0;
g_vars->scene14_var06 = 0;
g_vars->scene14_var07 = 300;
g_vars->scene14_var08 = 300;
g_vars->scene14_pink = 0;
g_vars->scene14_var10 = 0;
g_vars->scene14_var11.clear();
g_vars->scene14_var12.clear();
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_In_14)) {
g_vars->scene14_var13 = 1;
StaticANIObject *ball = sc->getStaticANIObject1ById(ANI_BALL14, -1);
if (ball) {
ball->_flags &= 0xFFFB;
g_vars->scene14_var11.push_back(ball);
}
for (uint i = 0; i < 3; i++) {
ball = new StaticANIObject(ball); // create a copy
ball->_flags &= 0xFFFB;
g_vars->scene14_var11.push_back(ball);
sc->addStaticANIObject(ball, 1);
}
} else {
g_vars->scene14_var13 = 0;
g_vars->scene14_grandma->hide();
}
g_fp->lift_setButton(sO_Level4, ST_LBN_4N);
g_fp->lift_sub5(sc, QU_SC14_ENTERLIFT, QU_SC14_EXITLIFT);
g_fp->initArcadeKeys("SC_14");
g_fp->setArcadeOverlay(PIC_CSR_ARCADE6);
}
} // End of namespace Fullpipe
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