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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene15_initScene(Scene *sc) {
g_vars->scene15_chantingCountdown = 0;
StaticANIObject *grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_ASS, -1);
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
int grandmaState = g_fp->getObjectState(sO_Grandma);
if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(97, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_1)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(86, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_2)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(71, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_In_15_3)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(49, 399);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else if (grandmaState == g_fp->getObjectEnumState(sO_Grandma, sO_WithoutBoot)) {
grandma->changeStatics2(ST_GMS_BOOT);
grandma->setOXY(97, 399);
grandma->changeStatics2(ST_GMS_BOOTLESS2);
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsClosed));
} else {
grandma->hide();
g_fp->setObjectState(sO_LeftPipe_15, g_fp->getObjectEnumState(sO_LeftPipe_15, sO_IsOpened));
}
g_vars->scene15_plusminus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
if (g_fp->getObjectState(sO_Guard_2) == g_fp->getObjectEnumState(sO_Guard_2, sO_Off))
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
else
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
g_vars->scene15_ladder = sc->getPictureObjectById(PIC_SC15_LADDER, 0);
g_vars->scene15_boot = sc->getStaticANIObject1ById(ANI_BOOT_15, -1);
if (g_fp->getObjectState(sO_Boot_15) != g_fp->getObjectEnumState(sO_Boot_15, sO_IsPresent))
g_vars->scene15_boot->_flags &= 0xFFFB;
g_fp->_currentScene = oldsc;
g_fp->lift_setButton(sO_Level5, ST_LBN_5N);
g_fp->lift_init(sc, QU_SC15_ENTERLIFT, QU_SC15_EXITLIFT);
}
int scene15_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC15_LTRUBA)
g_fp->_cursorId = PIC_CSR_GOL;
return g_fp->_cursorId;
}
int sceneHandler15(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_SC4_HIDEBOOT:
g_vars->scene15_boot->_flags &= 0xFFFB;
break;
case MSG_SC15_STOPCHANTING:
g_fp->stopAllSoundInstances(SND_15_001);
g_vars->scene15_chantingCountdown = 120;
break;
case MSG_SC15_ASSDRYG:
if (g_fp->_rnd->getRandomNumber(1))
g_fp->playSound(SND_15_011, 0);
else
g_fp->playSound(SND_15_006, 0);
break;
case MSG_SC15_LADDERTOBACK:
g_vars->scene15_ladder->_priority = 60;
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC15_PULL:
if (g_vars->scene15_plusminus->_statics->_staticsId == ST_PMS_MINUS)
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_PLUS);
else
g_vars->scene15_plusminus->_statics = g_vars->scene15_plusminus->getStaticsById(ST_PMS_MINUS);
break;
case 64:
g_fp->lift_hoverButton(cmd);
break;
case 29:
{
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC15_LADDER) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC15_DTRUBA, 0), cmd->_keyCode);
cmd->_messageKind = 0;
return 0;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
cmd->_messageKind = 0;
}
break;
}
case 30:
// nop
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene15_chantingCountdown > 0) {
g_vars->scene15_chantingCountdown--;
if (!g_vars->scene15_chantingCountdown)
g_fp->playSound(SND_15_001, 1);
}
g_fp->_behaviorManager->updateBehaviors();
}
return 0;
}
} // End of namespace Fullpipe
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