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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene16_initScene(Scene *sc) {
g_vars->scene16_var01 = 200;
g_vars->scene16_var02 = 200;
g_vars->scene16_var03 = 300;
g_vars->scene16_var04 = 300;
g_vars->scene16_var05.clear();
g_vars->scene16_var06 = 0;
g_vars->scene16_var07 = 0;
g_vars->scene16_var08 = 200;
g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1);
g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1);
g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1);
g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1);
g_vars->scene16_var09 = 0;
g_vars->scene16_sound = SND_16_034;
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
g_vars->scene16_var10 = 1;
StaticANIObject *boy = sc->getStaticANIObject1ById(ANI_BOY, -1);
boy->loadMovementsPixelData();
StaticANIObject *newboy = new StaticANIObject(boy);
sc->addStaticANIObject(boy, 1);
int phase = 0;
for (int i = 0; i < 3; i++) {
g_vars->scene16_var05.push_back(*(&boy + phase));
phase++;
if (phase >= 2)
phase = 0;
}
g_vars->scene16_var05.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1));
for (int i = 0; i < 4; i++) {
g_vars->scene16_var05.push_back(*(&boy + phase));
phase++;
if (phase >= 2)
phase = 0;
}
} else {
g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
g_vars->scene16_var10 = 0;
StaticANIObject *ani = new StaticANIObject(accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
ani->_movement = 0;
ani->_statics = ani->_staticsList[0];
sc->addStaticANIObject(ani, 1);
}
if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) {
StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1);
girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0);
girl->_priority = 20;
}
if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) {
g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY);
g_vars->scene16_mug->_movement = 0;
g_vars->scene16_mug->setOXY(409, 459);
g_vars->scene16_mug->_priority = 5;
g_vars->scene16_mug->_flags |= 4;
}
}
} // End of namespace Fullpipe
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