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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene20_setExits(Scene *sc) {
int thingpar;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
thingpar = 1;
else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0);
return;
} else {
thingpar = 0;
}
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0);
getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1);
}
void scene20_initScene(Scene *sc) {
g_vars->scene20_var01 = 200;
g_vars->scene20_var02 = 200;
g_vars->scene20_var03 = 300;
g_vars->scene20_var04 = 300;
Scene *oldsc = g_fp->_currentScene;
g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe));
if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnStool)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL);
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
|| g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
} else {
g_vars->scene20_grandma->hide();
}
scene20_setExits(sc);
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20"));
for (int i = 0; i < 3; i++) {
g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
}
g_fp->_currentScene = oldsc;
g_vars->scene20_var05 = g_fp->_rnd->getRandomNumber(200) + 400;
}
} // End of namespace Fullpipe
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