1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene22_initScene(Scene *sc) {
g_vars->scene22_var01 = 200;
g_vars->scene22_var02 = 200;
g_vars->scene22_var03 = 300;
g_vars->scene22_var04 = 300;
g_vars->scene22_bag = sc->getStaticANIObject1ById(ANI_MESHOK, -1);
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
g_vars->scene22_giraffeMiddle = sc->getStaticANIObject1ById(ANI_GIRAFFE_MIDDLE, -1);
g_vars->scene22_var07 = 0;
g_vars->scene22_var08 = 0;
g_vars->scene22_var09 = 0;
g_vars->scene22_var10 = 1;
if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_NotFallen))
g_vars->scene22_var11 = 0;
else if (g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenOnce))
g_vars->scene22_var11 = 1;
else if ( g_fp->getObjectState(sO_Bag_22) == g_fp->getObjectEnumState(sO_Bag_22, sO_FallenTwice))
g_vars->scene22_var11 = 2;
else {
g_vars->scene22_var11 = 3;
g_vars->scene22_var10 = 0;
}
if ( g_fp->getObjectState(sO_LowerPipe_21) == g_fp->getObjectEnumState(sO_LowerPipe_21, sO_IsOpened))
g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_AFTER);
else
g_vars->scene22_giraffeMiddle->changeStatics2(ST_GRFM_NORM);
g_fp->_currentScene = oldsc;
g_fp->initArcadeKeys("SC_22");
}
int scene22_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor != ANI_HANDLE_L)
return g_fp->_cursorId;
int sel = g_fp->_inventory->getSelectedItemId();
if (!sel) {
g_fp->_cursorId = PIC_CSR_ITN;
return g_fp->_cursorId;
}
if (g_vars->scene22_var07 || (sel != ANI_INV_STOOL && sel != ANI_INV_BOX))
; //empty
else
g_fp->_cursorId = PIC_CSR_ITN_INV;
return g_fp->_cursorId;
}
void scene22_setBagState() {
if (g_vars->scene22_var10) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 0);
} else {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_CRANEOUT, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene22_bag, ST_MSH_SIT, QU_MSH_MOVE, 1);
}
}
} // End of namespace Fullpipe
|