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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene24_initScene(Scene *sc) {
g_vars->scene24_water = sc->getStaticANIObject1ById(ANI_WATER24, -1);
g_vars->scene24_jet = sc->getStaticANIObject1ById(ANI_JET24, -1);
g_vars->scene24_drop = sc->getStaticANIObject1ById(ANI_DROP_24, -1);
g_vars->scene24_water->setAlpha(0xa0);
g_vars->scene24_jet->setAlpha(0xa0);
g_vars->scene24_drop->setAlpha(0xa0);
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) {
g_vars->scene24_jetIsOn = true;
g_vars->scene24_flowIsLow = false;
} else {
g_vars->scene24_jet->hide();
g_vars->scene24_jetIsOn = false;
g_vars->scene24_water->changeStatics2(ST_WTR24_FLOWLOWER);
g_vars->scene24_flowIsLow = true;
}
if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_Full)) {
g_vars->scene24_waterIsOn = false;
g_vars->scene24_water->hide();
g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsOpened));
} else {
g_vars->scene24_waterIsOn = true;
g_fp->setObjectState(sO_StairsDown_24, g_fp->getObjectEnumState(sO_StairsDown_24, sO_IsClosed));
}
g_fp->_currentScene = oldsc;
}
void scene24_setPoolState() {
if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Overfull)) {
g_fp->_behaviorManager->setFlagByStaticAniObject(g_vars->scene24_drop, 0);
g_fp->playSound(SND_24_007, 1);
} else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_Full)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
g_fp->playSound(SND_24_006, 1);
} else if (g_fp->getObjectState(sO_Pool) == g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 1);
} else {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOFLOOR, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene24_drop, ST_DRP24_EMPTY, QU_DRP24_TOWATER2, 0);
}
}
int sceneHandler24(ExCommand *cmd) {
if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200) {
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
}
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene24_waterIsOn && !g_vars->scene24_water->_movement) {
if (g_vars->scene24_flowIsLow)
g_vars->scene24_water->startAnim(MV_WTR24_FLOWLOWER, 0, -1);
else
g_vars->scene24_water->startAnim(MV_WTR24_FLOW, 0, -1);
}
if (g_vars->scene24_jetIsOn && !g_vars->scene24_jet->_movement)
g_vars->scene24_jet->startAnim(MV_JET24_FLOW, 0, -1);
g_fp->_behaviorManager->updateBehaviors();
}
return 0;
}
} // End of namespace Fullpipe
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