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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene30_enablePass(Scene *sc) {
MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_WayToPipe);
if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll))
lnk->_flags &= 0xDFFFFFFF;
else
lnk->_flags |= 0x20000000;
}
void scene30_initScene(Scene *sc, int flag) {
Scene *oldsc = g_fp->_currentScene;
g_vars->scene30_leg = sc->getStaticANIObject1ById(ANI_LEG, -1);
g_fp->_currentScene = sc;
if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_ShowingHeel))
g_vars->scene30_leg->changeStatics2(ST_LEG_UP);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithAll))
g_vars->scene30_leg->changeStatics2(ST_LEG_EMPTY);
g_fp->_currentScene = oldsc;
scene30_enablePass(sc);
if (flag == LiftUp || flag == LiftDown)
g_vars->scene30_liftFlag = 0;
else
g_vars->scene30_liftFlag = 1;
g_fp->lift_setButton(sO_Level8, ST_LBN_8N);
g_fp->lift_sub5(sc, QU_SC30_ENTERLIFT, QU_SC30_EXITLIFT);
}
int scene30_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN && g_fp->_objectIdAtCursor == PIC_SC30_LTRUBA) {
g_fp->_cursorId = PIC_CSR_GOL;
}
return g_fp->_cursorId;
}
int sceneHandler30(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch(cmd->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(cmd);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_animation3();
break;
case MSG_SC30_UPDATEPATH:
scene30_enablePass(g_fp->_currentScene);
break;
case 64:
g_fp->lift_sub05(cmd);
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_sub1(ani);
cmd->_messageKind = 0;
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
g_fp->_behaviorManager->updateBehaviors();
break;
}
return 0;
}
} // End of namespace Fullpipe
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