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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
#include "fullpipe/floaters.h"
namespace Fullpipe {
void scene35_initScene(Scene *sc) {
g_vars->scene35_var01 = 200;
g_vars->scene35_var02 = 200;
g_vars->scene35_var03 = 300;
g_vars->scene35_var04 = 300;
g_vars->scene35_hose = sc->getStaticANIObject1ById(ANI_HOSE, -1);
g_vars->scene35_bellyInflater = sc->getStaticANIObject1ById(ANI_PUZODUV, -1);
g_vars->scene35_var05 = 0;
g_vars->scene35_var06 = 0;
MovGraphLink *lnk = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_LARGE)
lnk->_flags |= 0x20000000;
else
lnk->_flags &= 0xDFFFFFFF;
int sndId = 0;
if (g_fp->getObjectState(sO_Valve_35) == g_fp->getObjectEnumState(sO_Valve_35, sO_TurnedOn)) {
if ((g_vars->scene35_hose->_flags & 4) && g_vars->scene35_hose->_statics->_staticsId == ST_HZE_NORM) {
sndId = SND_35_012;
} else if (g_vars->scene35_bellyInflater->_statics->_staticsId == ST_PDV_SMALL) {
sndId = SND_35_011;
}
}
if (sndId)
g_fp->playSound(sndId, 1);
g_fp->lift_setButton(sO_Level6, ST_LBN_6N);
g_fp->lift_sub5(sc, QU_SC35_ENTERLIFT, QU_SC35_EXITLIFT);
g_fp->initArcadeKeys("SC_35");
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_35"));
}
} // End of namespace Fullpipe
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