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path: root/engines/fullpipe/scenes/scene38.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "fullpipe/fullpipe.h"

#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"

#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"

#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"


namespace Fullpipe {

void scene38_setBottleState(Scene *sc) {
	warning("STUB: scene38_setBottleState()");
}

void scene38_initScene(Scene *sc) {
	g_vars->scene38_var01 = 200;
	g_vars->scene38_var02 = 200;
	g_vars->scene38_var03 = 300;
	g_vars->scene38_var04 = 300;
	g_vars->scene38_boss = sc->getStaticANIObject1ById(ANI_GLAVAR, -1);
	g_vars->scene38_tally = sc->getStaticANIObject1ById(ANI_DYLDA, -1);
	g_vars->scene38_shorty = sc->getStaticANIObject1ById(ANI_MALYSH, -1);
	g_vars->scene38_domino0 = sc->getStaticANIObject1ById(ANI_DOMINO38, 0);
	g_vars->scene38_dominos = sc->getStaticANIObject1ById(ANI_DOMINOS, 0);
	g_vars->scene38_domino1 = sc->getStaticANIObject1ById(ANI_DOMINO38, 1);
	g_vars->scene38_bottle = sc->getStaticANIObject1ById(ANI_BOTTLE38, 0);
	g_vars->scene38_var05 = 0;
	g_vars->scene38_var06 = 0;
	g_vars->scene38_var07 = 0;
	g_vars->scene38_var08 = 15;
	g_vars->scene38_var09 = 0;
	g_vars->scene38_var10 = 0;
	g_vars->scene38_var11 = 30;
	g_vars->scene38_var12 = 0;
	g_vars->scene38_var13 = 0;

	scene38_setBottleState(sc);

	if (g_fp->getObjectState(sO_Boss) == g_fp->getObjectEnumState(sO_Boss, sO_IsSleeping)) {
		g_vars->scene38_shorty->flags &= 0xFFFB;

		g_vars->scene38_tally->stopAnim_maybe();
		g_vars->scene38_tally->_flags &= 0xFFFB;

		g_vars->scene38_domino0->_flags &= 0xFFFB;
		g_vars->scene38_dominos->_flags &= 0xFFFB;
		g_vars->scene38_domino1->_flags &= 0xFFFB;
	}

	g_fp->lift_sub5(sc, QU_SC38_ENTERLIFT, QU_SC38_EXITLIFT);
	g_fp->lift_sub7(sc, ST_LBN_0N);
}

} // End of namespace Fullpipe