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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/input.h"
#include "fullpipe/interaction.h"
namespace Fullpipe {
void sceneDbgMenu_initScene(Scene *sc) {
g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
getGameLoaderInteractionController()->disableFlag24();
setInputDisabled(0);
}
GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
if (!g_fp->_currentScene)
return 0;
for (uint i = 1; i < g_fp->_currentScene->_picObjList.size(); i++) {
PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i];
if (x >= pic->_ox && y >= pic->_oy) {
Common::Point point;
pic->getDimensions(&point);
if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
return pic;
}
}
return 0;
}
int sceneHandlerDbgMenu(ExCommand *ex) {
if (ex->_messageKind != 17)
return 0;
int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left;
int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top;
if (ex->_messageNum == 29) {
GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
if (obj && canInteractAny(0, obj, -3) ) {
getGameLoaderInteractionController()->enableFlag24();
handleObjectInteraction(0, obj, 0);
}
return 0;
}
if (ex->_messageNum != 33) {
if (ex->_messageNum == MSG_RESTARTGAME) {
g_fp->_needRestart = true;
return 0;
}
return 0;
}
g_fp->_cursorId = PIC_CSR_DEFAULT;
GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my);
if (obj) {
if (canInteractAny(0, obj, -3)) {
g_fp->_cursorId = PIC_CSR_DEFAULT;
g_fp->setCursor(PIC_CSR_DEFAULT);
return 0;
}
} else {
obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
if (obj && canInteractAny(0, obj, -3) ) {
g_vars->selector->_flags |= 4;
g_vars->selector->setOXY(obj->_ox, obj->_oy);
g_fp->_cursorId = PIC_CSR_DEFAULT;
g_fp->setCursor(PIC_CSR_DEFAULT);
return 0;
}
g_vars->selector->_flags &= 0xFFFB;
}
g_fp->setCursor(g_fp->_cursorId);
return 0;
}
} // End of namespace Fullpipe
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