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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void sceneFinal_initScene() {
g_fp->_gameLoader->loadScene(SC_FINAL2);
g_fp->accessScene(SC_FINAL2)->setPictureObjectsFlag4();
g_fp->_gameLoader->loadScene(SC_FINAL3);
g_fp->accessScene(SC_FINAL3)->setPictureObjectsFlag4();
g_fp->_gameLoader->loadScene(SC_FINAL4);
g_fp->accessScene(SC_FINAL4)->setPictureObjectsFlag4();
getGameLoaderInventory()->setIsLocked(0);
getGameLoaderInventory()->slideIn();
g_fp->_updateFlag = 0;
g_fp->_flgCanOpenMap = 0;
g_vars->sceneFinal_var01 = 0;
g_vars->sceneFinal_var02 = 0;
g_vars->sceneFinal_var03 = 0;
}
int sceneFinal_updateCursor() {
if (g_vars->sceneFinal_var01)
g_fp->_cursorId = 0;
else
g_fp->updateCursorCommon();
return g_fp->_cursorId;
}
} // End of namespace Fullpipe
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