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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/modal.h"
#include "fullpipe/statics.h"
namespace Fullpipe {
int sceneIntroDemo_updateCursor() {
g_fp->_cursorId = 0;
return 0;
}
void sceneIntroDemo_initScene(Scene *sc) {
g_vars->sceneIntro_needSleep = true;
g_vars->sceneIntro_needGetup = false;
g_vars->sceneIntro_playing = true;
g_vars->sceneIntro_needBlackout = false;
if (g_fp->_recordEvents || g_fp->_inputArFlag)
g_vars->sceneIntro_skipIntro = false;
g_fp->_modalObject = new ModalIntroDemo;
}
void sceneHandlerIntroDemo_part1() {
g_fp->_currentScene = g_fp->accessScene(SC_INTRO1);
chainQueue(QU_INTR_FINISH, 0);
}
void sceneHandlerIntroDemo_part2() {
chainQueue(QU_IN2_DO, 0);
}
int sceneHandlerIntroDemo(ExCommand *ex) {
if (ex->_messageKind != 17)
return 0;
switch (ex->_messageNum) {
case MSG_INTR_ENDINTRO:
g_vars->sceneIntro_playing = 0;
return 0;
case MSG_INTR_SWITCHTO1:
sceneHandlerIntroDemo_part1();
return 0;
case MSG_INTR_GETUPMAN:
g_vars->sceneIntro_needSleep = 0;
g_vars->sceneIntro_needGetup = 1;
return 0;
case MSG_INTR_SWITCHTO2:
sceneHandlerIntroDemo_part2();
return 0;
case 33:
g_fp->startSceneTrack();
break;
default:
return 0;
}
return 0;
}
} // End of namespace Fullpipe
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