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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_SOUND_H
#define FULLPIPE_SOUND_H
namespace Fullpipe {
class Sound : public MemoryObject {
int _id;
char *_description;
int16 _objectId;
int16 _field_32;
int _directSoundBuffer;
int _directSoundBuffers[7];
byte *_soundData;
public:
Sound();
bool load(MfcArchive &file, NGIArchive *archive);
void updateVolume();
void setPanAndVolumeByStaticAni();
};
class SoundList : public CObject {
Sound **_soundItems;
int _soundItemsCount;
NGIArchive *_libHandle;
public:
SoundList();
bool load(MfcArchive &file, char *fname);
bool loadFile(const char *fname, char *libname);
int getCount() { return _soundItemsCount; }
Sound *getSoundByIndex(int idx) { return _soundItems[idx]; }
};
} // End of namespace Fullpipe
#endif /* FULLPIPE_SOUND_H */
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