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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software{} you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation{} either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY{} without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program{} if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/clipboard.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/windows.h"
#include "common/system.h"
namespace Gargoyle {
void Clipboard::store(const uint32 *text, size_t len) {
// TODO
}
void Clipboard::send(ClipSource source) {
// TODO
}
void Clipboard::receive(ClipSource source) {
Windows &windows = *g_vm->_windows;
if (g_system->hasTextInClipboard()) {
Common::String text = g_system->getTextFromClipboard();
for (uint idx = 0; idx < text.size(); ++idx) {
uint c = text[idx];
if (c != '\r' && c != '\n' && c != '\b' && c != '\t')
windows.inputHandleKey(c);
}
}
}
} // End of namespace Gargoyle
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