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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "engines/advancedDetector.h"
#include "common/language.h"
namespace Gargoyle {
namespace Frotz {
/**
* Game descriptor for ZCode games
*/
struct FrotzGameDescription {
const char *const _gameId;
const char *const _description;
const char *const _extra;
const char *const _md5;
size_t _filesize;
Common::Language _language;
const char *const _guiOptions;
};
extern const FrotzGameDescription FROTZ_GAMES[];
extern const char *const AMFV_DESC;
extern const char *const ARTHUR_DESC;
extern const char *const BALLYHOO_DESC;
extern const char *const BEYONDZORK_DESC;
extern const char *const BORDERZONE_DESC;
extern const char *const BUREAUCRACY_DESC;
extern const char *const CUTTHROATS_DESC;
extern const char *const DEADLINE_DESC;
extern const char *const ENCHANTER_DESC;
extern const char *const HHGTTG_DESC;
extern const char *const HIJINX_DESC;
extern const char *const INFIDEL_DESC;
extern const char *const JOURNEY_DESC;
extern const char *const LGOP_DESC;
extern const char *const LGOP2_DESC;
extern const char *const LURKING_DESC;
extern const char *const MINIZORK1_DESC;
extern const char *const MOONMIST_DESC;
extern const char *const NORDBERT_DESC;
extern const char *const PLANETFALL_DESC;
extern const char *const PLUNDERED_DESC;
extern const char *const SAMPLER1_DESC;
extern const char *const SAMPLER2_DESC;
extern const char *const SEASTALKER_DESC;
extern const char *const SHERLOCKRIDDLE_DESC;
extern const char *const SHOGUN_DESC;
extern const char *const SORCERER_DESC;
extern const char *const SPELLBREAKER_DESC;
extern const char *const STARCROSS_DESC;
extern const char *const STATIONFALL_DESC;
extern const char *const SUSPECT_DESC;
extern const char *const SUSPENDED_DESC;
extern const char *const TRINITY_DESC;
extern const char *const WISHBRINGER_DESC;
extern const char *const WITNESS_DESC;
extern const char *const ZORK0_DESC;
extern const char *const ZORK1_DESC;
extern const char *const ZORK2_DESC;
extern const char *const ZORK3_DESC;
extern const char *const ZTUU_DESC;
} // End of namespace Frotz
} // End of namespace Gargoyle
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