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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_FROTZ_ERR
#define GARGOYLE_FROTZ_ERR
#include "gargoyle/frotz/frotz_types.h"
namespace Gargoyle {
namespace Frotz {
enum ErrorCode {
ERR_TEXT_BUF_OVF = 1, ///< Text buffer overflow
ERR_STORE_RANGE = 2, ///< Store out of dynamic memory
ERR_DIV_ZERO = 3, ///< Division by zero
ERR_ILL_OBJ = 4, ///< Illegal object
ERR_ILL_ATTR = 5, ///< Illegal attribute
ERR_NO_PROP = 6, ///< No such property
ERR_STK_OVF = 7, ///< Stack overflow
ERR_ILL_CALL_ADDR = 8, ///< Call to illegal address
ERR_CALL_NON_RTN = 9, ///< Call to non-routine
ERR_STK_UNDF = 10, ///< Stack underflow
ERR_ILL_OPCODE = 11, ///< Illegal opcode
ERR_BAD_FRAME = 12, ///< Bad stack frame
ERR_ILL_JUMP_ADDR = 13, ///< Jump to illegal address
ERR_SAVE_IN_INTER = 14, ///< Can't save while in interrupt
ERR_STR3_NESTING = 15, ///< Nesting stream #3 too deep
ERR_ILL_WIN = 16, ///< Illegal window
ERR_ILL_WIN_PROP = 17, ///< Illegal window property
ERR_ILL_PRINT_ADDR = 18, ///< Print at illegal address
ERR_DICT_LEN = 19, ///< Illegal dictionary word length
ERR_MAX_FATAL = 19,
// Less serious errors
ERR_JIN_0 = 20, ///< @jin called with object 0
ERR_GET_CHILD_0 = 21, ///< @get_child called with object 0
ERR_GET_PARENT_0 = 22, ///< @get_parent called with object 0
ERR_GET_SIBLING_0 = 23, ///< @get_sibling called with object 0
ERR_GET_PROP_ADDR_0 = 24, ///< @get_prop_addr called with object 0
ERR_GET_PROP_0 = 25, ///< @get_prop called with object 0
ERR_PUT_PROP_0 = 26, ///< @put_prop called with object 0
ERR_CLEAR_ATTR_0 = 27, ///< @clear_attr called with object 0
ERR_SET_ATTR_0 = 28, ///< @set_attr called with object 0
ERR_TEST_ATTR_0 = 29, ///< @test_attr called with object 0
ERR_MOVE_OBJECT_0 = 30, ///< @move_object called moving object 0
ERR_MOVE_OBJECT_TO_0 = 31, ///< @move_object called moving into object 0
ERR_REMOVE_OBJECT_0 = 32, ///< @remove_object called with object 0
ERR_GET_NEXT_PROP_0 = 33, ///< @get_next_prop called with object 0
ERR_NUM_ERRORS = 33
};
class Errors {
private:
static const char *const ERR_MESSAGES[ERR_NUM_ERRORS];
int _count[ERR_NUM_ERRORS];
private:
/**
* Print an unsigned 32bit number in decimal or hex.
*/
void printLong(uint value, int base);
/**
* Print a character
*/
void printChar(const char c);
/**
* Print a string
*/
void printString(const char *str);
/**
* Add a newline
*/
void newLine();
protected:
/**
* Get the PC. Is implemented by the Processor class, which derives from Errors
*/
virtual zword getPC() const = 0;
public:
/**
* Constructor
*/
Errors();
/**
* An error has occurred. Ignore it, pass it to os_fatal or report
* it according to err_report_mode.
* @param errNum Numeric code for error (1 to ERR_NUM_ERRORS)
*/
void runtimeError(ErrorCode errNum);
};
} // End of namespace Frotz
} // End of namespace Gargoyle
#endif
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