aboutsummaryrefslogtreecommitdiff
path: root/engines/gargoyle/frotz/processor_text.cpp
blob: e660ac1fd93e6ceb20a7a572ff3500b2ca194a10 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "gargoyle/frotz/processor.h"

namespace Gargoyle {
namespace Frotz {

// TODO: Replace method stubs
static void new_line() {}
static void print_char(zchar) {}
static void storeb(zword, zchar) {}
static void storew(zword, zword) {}


zchar Processor::ZSCII_TO_LATIN1[] = {
    0x0e4, 0x0f6, 0x0fc, 0x0c4, 0x0d6, 0x0dc, 0x0df, 0x0bb,
    0x0ab, 0x0eb, 0x0ef, 0x0ff, 0x0cb, 0x0cf, 0x0e1, 0x0e9,
    0x0ed, 0x0f3, 0x0fa, 0x0fd, 0x0c1, 0x0c9, 0x0cd, 0x0d3,
    0x0da, 0x0dd, 0x0e0, 0x0e8, 0x0ec, 0x0f2, 0x0f9, 0x0c0,
    0x0c8, 0x0cc, 0x0d2, 0x0d9, 0x0e2, 0x0ea, 0x0ee, 0x0f4,
    0x0fb, 0x0c2, 0x0ca, 0x0ce, 0x0d4, 0x0db, 0x0e5, 0x0c5,
    0x0f8, 0x0d8, 0x0e3, 0x0f1, 0x0f5, 0x0c3, 0x0d1, 0x0d5,
    0x0e6, 0x0c6, 0x0e7, 0x0c7, 0x0fe, 0x0f0, 0x0de, 0x0d0,
    0x0a3, 0x153, 0x152, 0x0a1, 0x0bf
};

zchar Processor::translate_from_zscii(zbyte c) {
    if (c == 0xfc)
		return ZC_MENU_CLICK;
    if (c == 0xfd)
		return ZC_DOUBLE_CLICK;
    if (c == 0xfe)
		return ZC_SINGLE_CLICK;

    if (c >= 0x9b && _storyId != BEYOND_ZORK) {
		if (hx_unicode_table != 0) {
			// game has its own Unicode table
			zbyte N;
			LOW_BYTE(hx_unicode_table, N);

			if (c - 0x9b < N) {
				zword addr = hx_unicode_table + 1 + 2 * (c - 0x9b);
				zword unicode;

				LOW_WORD(addr, unicode);

				if (unicode < 0x20)
					return '?';

				return unicode;
			} else {
				return '?';
			}
		} else {
			// game uses standard set
			if (c <= 0xdf) {
				return ZSCII_TO_LATIN1[c - 0x9b];
			} else {
				return '?';
			}
		}
    }

    return (zchar)c;
}

zbyte Processor::unicode_to_zscii(zchar c) {
    int i;

    if (c >= ZC_LATIN1_MIN) {
		if (hx_unicode_table != 0) {
			// game has its own Unicode table
			zbyte N;
			LOW_BYTE(hx_unicode_table, N);

			for (i = 0x9b; i < 0x9b + N; i++) {
				zword addr = hx_unicode_table + 1 + 2 * (i - 0x9b);
				zword unicode;

				LOW_WORD(addr, unicode);

				if (c == unicode)
					return (zbyte) i;
			}

			return 0;
		} else {
			// game uses standard set
			for (i = 0x9b; i <= 0xdf; i++)
			if (c == ZSCII_TO_LATIN1[i - 0x9b])
				return (zbyte) i;

			return 0;
		}
    }

    return (zbyte)c;
}

zbyte Processor::translate_to_zscii(zchar c) {
    if (c == ZC_SINGLE_CLICK)
		return 0xfe;
    if (c == ZC_DOUBLE_CLICK)
		return 0xfd;
    if (c == ZC_MENU_CLICK)
		return 0xfc;
    if (c == 0)
		return 0;

    c = unicode_to_zscii (c);
    if (c == 0)
	c = '?';

    return (zbyte)c;
}

zchar Processor::alphabet(int set, int index) {
    if (h_version > V1 && set == 2 && index == 1)
		// always newline
		return '\r';

    if (h_alphabet != 0) {
		// game uses its own alphabet
		zbyte c;

		zword addr = h_alphabet + 26 * set + index;
		LOW_BYTE(addr, c);

		return translate_from_zscii(c);
    } else {
		// game uses default alphabet
		if (set == 0)
			return 'a' + index;
		else if (set == 1)
			return 'A' + index;
		else if (h_version == V1)
			return " 0123456789.,!?_#'\"/\\<-:()"[index];
		else
			return " ^0123456789.,!?_#'\"/\\-:()"[index];
	}
}

void Processor::find_resolution() {
    zword dct = h_dictionary;
    zword entry_count;
    zbyte sep_count;
    zbyte entry_len;

	LOW_BYTE(dct, sep_count);
    dct += 1 + sep_count;  // skip word separators
	LOW_BYTE(dct, entry_len);
    dct += 1;              // skip entry length
	LOW_WORD(dct, entry_count);
    dct += 2;              // get number of entries

    if (h_version < V9) {
		_resolution = (h_version <= V3) ? 2 : 3;
    } else {
		zword addr = dct;
		zword code;

		if (entry_count == 0)
			runtimeError(ERR_DICT_LEN);

		// check the first word in the dictionary
		do {
			LOW_WORD(addr, code);
			addr += 2;
		} while (!(code & 0x8000) && (addr - dct < entry_len + 1));

		_resolution = (addr - dct) / 2;
	}

	if (2 * _resolution > entry_len) {
		runtimeError(ERR_DICT_LEN);
    }

    _decoded = (zchar *)malloc (sizeof (zchar) * (3 * _resolution) + 1);
    _encoded = (zchar *)malloc (sizeof (zchar) * _resolution);
}

void Processor::load_string (zword addr, zword length) {
    int i = 0;

    if (_resolution == 0)
		find_resolution();

	while (i < 3 * _resolution) {
		if (i < length) {
			zbyte c;
			LOW_BYTE(addr, c);
			addr++;

			_decoded[i++] = translate_from_zscii(c);
		} else {
			_decoded[i++] = 0;
		}
	}
}

void Processor::encode_text(int padding) {
    static const zchar again[] = { 'a', 'g', 'a', 'i', 'n', 0, 0, 0, 0 };
    static const zchar examine[] = { 'e', 'x', 'a', 'm', 'i', 'n', 'e', 0, 0 };
    static const zchar wait[] = { 'w', 'a', 'i', 't', 0, 0, 0, 0, 0 };

    zbyte *zchars;
    const zchar *ptr;
    zchar c;
    int i = 0;

    if (_resolution == 0) find_resolution();

    zchars = new byte[3 * (_resolution + 1)];
    ptr = _decoded;

    // Expand abbreviations that some old Infocom games lack
	if (_expand_abbreviations && (h_version <= V8)) {
		if (padding == 0x05 && _decoded[1] == 0) {
			switch (_decoded[0]) {
			case 'g': ptr = again; break;
			case 'x': ptr = examine; break;
			case 'z': ptr = wait; break;
			default: break;
			}
		}
	}

    // Translate string to a sequence of Z-characters
    while (i < 3 * _resolution) {
		if ((c = *ptr++) != 0) {
			int index, set;
			zbyte c2;

			if (c == ' ') {
				zchars[i++] = 0;
				continue;
			}

			// Search character in the alphabet
			for (set = 0; set < 3; set++)
				for (index = 0; index < 26; index++)
					if (c == alphabet (set, index))
						goto letter_found;

			// Character not found, store its ZSCII value
			c2 = translate_to_zscii (c);

			zchars[i++] = 5;
			zchars[i++] = 6;
			zchars[i++] = c2 >> 5;
			zchars[i++] = c2 & 0x1f;
			continue;

	letter_found:
			// Character found, store its index
			if (set != 0)
				zchars[i++] = ((h_version <= V2) ? 1 : 3) + set;

			zchars[i++] = index + 6;
		} else {
			zchars[i++] = padding;
		}
	}

	// Three Z-characters make a 16bit word
    for (i = 0; i < _resolution; i++)
		_encoded[i] =
			(zchars[3 * i + 0] << 10) |
			(zchars[3 * i + 1] << 5) |
			(zchars[3 * i + 2]);

    _encoded[_resolution - 1] |= 0x8000;
	delete[]  zchars;
}

#define outchar(c)	if (st == VOCABULARY) *ptr++=c; else print_char(c)

void Processor::decode_text(enum string_type st, zword addr) {
	zchar *ptr = nullptr;
	long byte_addr = 0;
	zchar c2;
	zword code;
	zbyte c, prev_c = 0;
	int shift_state = 0;
	int shift_lock = 0;
	int status = 0;

	if (_resolution == 0)
		find_resolution();

	// Calculate the byte address if necessary
	if (st == ABBREVIATION)
		byte_addr = (long)addr << 1;

	else if (st == HIGH_STRING) {
		if (h_version <= V3)
			byte_addr = (long)addr << 1;
		else if (h_version <= V5)
			byte_addr = (long)addr << 2;
		else if (h_version <= V7)
			byte_addr = ((long)addr << 2) + ((long)h_strings_offset << 3);
		else if (h_version <= V8)
			byte_addr = (long)addr << 3;
		else {
			// h_version == V9
			long indirect = (long)addr << 2;
			HIGH_LONG(indirect, byte_addr);
		}

		if ((uint)byte_addr >= story_size)
			runtimeError(ERR_ILL_PRINT_ADDR);
	}

	// Loop until a 16bit word has the highest bit set
	if (st == VOCABULARY)
		ptr = _decoded;

	do {
		int i;

		// Fetch the next 16bit word
		if (st == LOW_STRING || st == VOCABULARY) {
			LOW_WORD(addr, code);
			addr += 2;
		} else if (st == HIGH_STRING || st == ABBREVIATION) {
			HIGH_WORD(byte_addr, code);
			byte_addr += 2;
		} else {
			CODE_WORD(code);
		}

		// Read its three Z-characters
		for (i = 10; i >= 0; i -= 5) {
			zword abbr_addr;
			zword ptr_addr;
			zchar zc;

			c = (code >> i) & 0x1f;

			switch (status) {
			case 0:
				// normal operation
				if (shift_state == 2 && c == 6)
					status = 2;

				else if (h_version == V1 && c == 1)
					new_line();

				else if (h_version >= V2 && shift_state == 2 && c == 7)
					new_line();

				else if (c >= 6)
					outchar(alphabet(shift_state, c - 6));

				else if (c == 0)
					outchar(' ');

				else if (h_version >= V2 && c == 1)
					status = 1;

				else if (h_version >= V3 && c <= 3)
					status = 1;

				else {
					shift_state = (shift_lock + (c & 1) + 1) % 3;

					if (h_version <= V2 && c >= 4)
						shift_lock = shift_state;

					break;
				}

				shift_state = shift_lock;
				break;

			case 1:
				// abbreviation
				ptr_addr = h_abbreviations + 64 * (prev_c - 1) + 2 * c;

				LOW_WORD(ptr_addr, abbr_addr);
				decode_text(ABBREVIATION, abbr_addr);

				status = 0;
				break;

			case 2:
				// ZSCII character - first part
				status = 3;
				break;

			case 3:
				// ZSCII character - second part
				zc = (prev_c << 5) | c;

				if (zc > 767) {
					// Unicode escape
					while (zc-- > 767) {
						if (st == LOW_STRING || st == VOCABULARY) {
							LOW_WORD(addr, c2);
							addr += 2;
						} else if (st == HIGH_STRING || st == ABBREVIATION) {
							HIGH_WORD(byte_addr, c2);
							byte_addr += 2;
						} else
							CODE_WORD(c2);

						outchar(c2 ^ 0xFFFF);
					}
				} else {
					c2 = translate_from_zscii(zc);
					outchar(c2);
				}

				status = 0;
				break;

			default:
				break;
			}

			prev_c = c;
		}
	} while (!(code & 0x8000));

	if (st == VOCABULARY)
		*ptr = 0;
}

#undef outchar

void Processor::print_num(zword value) {
	int i;

	/* Print sign */

	if ((short)value < 0) {
		print_char('-');
		value = -(short)value;
	}

	/* Print absolute value */

	for (i = 10000; i != 0; i /= 10)
		if (value >= i || i == 1)
			print_char('0' + (value / i) % 10);

}

void Processor::print_object(zword object) {
	zword addr = object_name(object);
	zword code = 0x94a5;
	zbyte length;

	LOW_BYTE(addr, length);
	addr++;

	if (length != 0)
		LOW_WORD(addr, code);

	if (code == 0x94a5) {
		// _encoded text 0x94a5 == empty string
		print_string("object#");	// supply a generic name
		print_num(object);			// for anonymous objects
	} else {
		decode_text(LOW_STRING, addr);
	}
}

void Processor::print_string(const char *s) {
	char c;

	while ((c = *s++) != 0) {
		if (c == '\n')
			new_line();
		else
			print_char(c);
	}
}

zword Processor::lookup_text(int padding, zword dct) {
	zword entry_addr;
	zword entry_count;
	zword entry;
	zword addr;
	zbyte entry_len;
	zbyte sep_count;
	int entry_number;
	int lower, upper;
	int i;
	bool sorted;

	if (_resolution == 0)
		find_resolution();

	encode_text(padding);

	LOW_BYTE(dct, sep_count);		// skip word separators
	dct += 1 + sep_count;
	LOW_BYTE(dct, entry_len);		// get length of entries
	dct += 1;
	LOW_WORD(dct, entry_count);		// get number of entries
	dct += 2;

	if ((short)entry_count < 0) {
		// bad luck, entries aren't sorted
		entry_count = -(short)entry_count;
		sorted = false;

	} else {
		sorted = true;				// entries are sorted
	}

	lower = 0;
	upper = entry_count - 1;

	while (lower <= upper) {
		if (sorted)
			// binary search
			entry_number = (lower + upper) / 2;
		else
			// linear search
			entry_number = lower;

		entry_addr = dct + entry_number * entry_len;

		// Compare word to dictionary entry
		addr = entry_addr;

		for (i = 0; i < _resolution; i++) {
			LOW_WORD(addr, entry);
			if (_encoded[i] != entry)
				goto continuing;
			addr += 2;
		}

		return entry_addr;		// exact match found, return now

	continuing:
		if (sorted) {
			// binary search
			if (_encoded[i] > entry)
				lower = entry_number + 1;
			else
				upper = entry_number - 1;
		} else {
			// linear search
			lower++;
		}
	}

	// No exact match has been found
	if (padding == 0x05)
		return 0;

	entry_number = (padding == 0x00) ? lower : upper;

	if (entry_number == -1 || entry_number == entry_count)
		return 0;

	return dct + entry_number * entry_len;
}

void Processor::tokenise_text(zword text, zword length, zword from, zword parse, zword dct, bool flag) {
	zword addr;
	zbyte token_max, token_count;

	LOW_BYTE(parse, token_max);
	parse++;
	LOW_BYTE(parse, token_count);

	if (token_count < token_max) {
		// sufficient space left for token?
		storeb(parse++, token_count + 1);

		load_string((zword)(text + from), length);

		addr = lookup_text(0x05, dct);

		if (addr != 0 || !flag) {

			parse += 4 * token_count;

			storew((zword)(parse + 0), addr);
			storeb((zword)(parse + 2), length);
			storeb((zword)(parse + 3), from);
		}
	}
}

void Processor::tokenise_line(zword text, zword token, zword dct, bool flag) {
	zword addr1;
	zword addr2;
	zbyte length = 0;
	zbyte c;

	// Use standard dictionary if the given dictionary is zero
	if (dct == 0)
		dct = h_dictionary;

	// Remove all tokens before inserting new ones
	storeb((zword)(token + 1), 0);

	//  Move the first pointer across the text buffer searching for the beginning
	// of a word. If this succeeds, store the position in a second pointer.
	// Move the first pointer searching for the end of the word. When it is found,
	// "tokenise" the word. Continue until the end of the buffer is reached.
	addr1 = text;
	addr2 = 0;

	if (h_version >= V5) {
		addr1++;
		LOW_BYTE(addr1, length);
	}

	do {
		zword sep_addr;
		zbyte sep_count;
		zbyte separator;

		// Fetch next ZSCII character
		addr1++;

		if (h_version >= V5 && addr1 == text + 2 + length)
			c = 0;
		else
			LOW_BYTE(addr1, c);

		// Check for separator 
		sep_addr = dct;

		LOW_BYTE(sep_addr, sep_count);
		sep_addr++;

		do {
			LOW_BYTE(sep_addr, separator);
			sep_addr++;
		} while (c != separator && --sep_count != 0);

		// This could be the start or the end of a word
		if (sep_count == 0 && c != ' ' && c != 0) {
			if (addr2 == 0)
				addr2 = addr1;
		} else if (addr2 != 0) {
			tokenise_text(text, (zword)(addr1 - addr2), (zword)(addr2 - text),
				token, dct, flag);

			addr2 = 0;
		}

		// Translate separator (which is a word in its own right)
		if (sep_count != 0)
			tokenise_text(text, (zword)(1), (zword)(addr1 - text), token, dct, flag);

	} while (c != 0);
}

int Processor::completion(const zchar *buffer, zchar *result) {
	zword minaddr;
	zword maxaddr;
	zchar *ptr;
	zchar c;
	int len;
	int i;

	*result = 0;

	if (_resolution == 0)
		find_resolution();

	// Copy last word to "_decoded" string
	len = 0;

	while ((c = *buffer++) != 0)
		if (c != ' ') {
			if (len < 3 * _resolution)
				_decoded[len++] = c;
		} else {
			len = 0;
		}

	_decoded[len] = 0;

	// Search the dictionary for first and last possible extensions
	minaddr = lookup_text(0x00, h_dictionary);
	maxaddr = lookup_text(0x1f, h_dictionary);

	if (minaddr == 0 || maxaddr == 0 || minaddr > maxaddr)
		return 2;

	// Copy first extension to "result" string
	decode_text(VOCABULARY, minaddr);

	ptr = result;

	for (i = len; (c = _decoded[i]) != 0; i++)
		*ptr++ = c;
	*ptr = 0;

	// Merge second extension with "result" string
	decode_text(VOCABULARY, maxaddr);

	for (i = len, ptr = result; (c = _decoded[i]) != 0; i++, ptr++) {
		if (*ptr != c)
			break;
	}
	*ptr = 0;

	// Search was ambiguous or successful
	return (minaddr == maxaddr) ? 0 : 1;
}

zchar Processor::unicode_tolower(zchar c) {
	static const byte tolower_basic_latin[0x100] = {
		0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,
		0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x1E,0x1F,
		0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,
		0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
		0x40,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
		0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x5B,0x5C,0x5D,0x5E,0x5F,
		0x60,0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6A,0x6B,0x6C,0x6D,0x6E,0x6F,
		0x70,0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7A,0x7B,0x7C,0x7D,0x7E,0x7F,
		0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8A,0x8B,0x8C,0x8D,0x8E,0x8F,
		0x90,0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9A,0x9B,0x9C,0x9D,0x9E,0x9F,
		0xA0,0xA1,0xA2,0xA3,0xA4,0xA5,0xA6,0xA7,0xA8,0xA9,0xAA,0xAB,0xAC,0xAD,0xAE,0xAF,
		0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
		0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,
		0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xD7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xDF,
		0xE0,0xE1,0xE2,0xE3,0xE4,0xE5,0xE6,0xE7,0xE8,0xE9,0xEA,0xEB,0xEC,0xED,0xEE,0xEF,
		0xF0,0xF1,0xF2,0xF3,0xF4,0xF5,0xF6,0xF7,0xF8,0xF9,0xFA,0xFB,0xFC,0xFD,0xFE,0xFF
	};
	static const byte tolower_latin_extended_a[0x80] = {
		0x01,0x01,0x03,0x03,0x05,0x05,0x07,0x07,0x09,0x09,0x0B,0x0B,0x0D,0x0D,0x0F,0x0F,
		0x11,0x11,0x13,0x13,0x15,0x15,0x17,0x17,0x19,0x19,0x1B,0x1B,0x1D,0x1D,0x1F,0x1F,
		0x21,0x21,0x23,0x23,0x25,0x25,0x27,0x27,0x29,0x29,0x2B,0x2B,0x2D,0x2D,0x2F,0x2F,
		0x00,0x31,0x33,0x33,0x35,0x35,0x37,0x37,0x38,0x3A,0x3A,0x3C,0x3C,0x3E,0x3E,0x40,
		0x40,0x42,0x42,0x44,0x44,0x46,0x46,0x48,0x48,0x49,0x4B,0x4B,0x4D,0x4D,0x4F,0x4F,
		0x51,0x51,0x53,0x53,0x55,0x55,0x57,0x57,0x59,0x59,0x5B,0x5B,0x5D,0x5D,0x5F,0x5F,
		0x61,0x61,0x63,0x63,0x65,0x65,0x67,0x67,0x69,0x69,0x6B,0x6B,0x6D,0x6D,0x6F,0x6F,
		0x71,0x71,0x73,0x73,0x75,0x75,0x77,0x77,0x00,0x7A,0x7A,0x7C,0x7C,0x7E,0x7E,0x7F
	};
	static const byte tolower_greek[0x50] = {
		0x80,0x81,0x82,0x83,0x84,0x85,0xAC,0x87,0xAD,0xAE,0xAF,0x8B,0xCC,0x8D,0xCD,0xCE,
		0x90,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
		0xC0,0xC1,0xA2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xAC,0xAD,0xAE,0xAF,
		0xB0,0xB1,0xB2,0xB3,0xB4,0xB5,0xB6,0xB7,0xB8,0xB9,0xBA,0xBB,0xBC,0xBD,0xBE,0xBF,
		0xC0,0xC1,0xC2,0xC3,0xC4,0xC5,0xC6,0xC7,0xC8,0xC9,0xCA,0xCB,0xCC,0xCD,0xCE,0xCF
	};
	static const byte tolower_cyrillic[0x60] = {
		0x00,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F,
		0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
		0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
		0x30,0x31,0x32,0x33,0x34,0x35,0x36,0x37,0x38,0x39,0x3A,0x3B,0x3C,0x3D,0x3E,0x3F,
		0x40,0x41,0x42,0x43,0x44,0x45,0x46,0x47,0x48,0x49,0x4A,0x4B,0x4C,0x4D,0x4E,0x4F,
		0x50,0x51,0x52,0x53,0x54,0x55,0x56,0x57,0x58,0x59,0x5A,0x5B,0x5C,0x5D,0x5E,0x5F
	};

	if (c < 0x0100)
		c = tolower_basic_latin[c];
	else if (c == 0x0130)
		c = 0x0069;		// Capital I with dot -> lower case i
	else if (c == 0x0178)
		c = 0x00FF;		// Capital Y diaeresis -> lower case y diaeresis
	else if (c < 0x0180)
		c = tolower_latin_extended_a[c - 0x100] + 0x100;
	else if (c >= 0x380 && c < 0x3D0)
		c = tolower_greek[c - 0x380] + 0x300;
	else if (c >= 0x400 && c < 0x460)
		c = tolower_cyrillic[c - 0x400] + 0x400;

	return c;
}


void Processor::z_check_unicode() {
    zword c = zargs[0];
    zword result = 0;

    if (c <= 0x1f) {
		if ((c == 0x08) || (c == 0x0d) || (c == 0x1b))
			result = 2;
    } else if (c <= 0x7e) {
		result = 3;
	} else {
		// we support unicode
		result = 1;
	}

	store (result);
}

void Processor::z_encode_text() {
    int i;

    load_string((zword) (zargs[0] + zargs[2]), zargs[1]);

    encode_text(0x05);

    for (i = 0; i < _resolution; i++)
	storew((zword) (zargs[3] + 2 * i), _encoded[i]);

}

void Processor::z_new_line() {
    new_line ();
}

void Processor::z_print () {
    decode_text(EMBEDDED_STRING, 0);
}

void Processor::z_print_addr() {
    decode_text(LOW_STRING, zargs[0]);
}

void Processor::z_print_char() {
    print_char (translate_from_zscii(zargs[0]));
}

void Processor::z_print_form() {
    zword count;
    zword addr = zargs[0];
    bool first = true;

    for (;;) {
		LOW_WORD(addr, count);
		addr += 2;

		if (count == 0)
			break;

		if (!first)
			new_line ();

		while (count--) {
			zbyte c;

			LOW_BYTE(addr, c);
			addr++;

			print_char(translate_from_zscii (c));
		}

		first = false;
    }
}

void Processor::z_print_num() {
    print_num (zargs[0]);
}

void Processor::z_print_obj() {
    print_object(zargs[0]);
}

void Processor::z_print_paddr() {
    decode_text (HIGH_STRING, zargs[0]);
}

void Processor::z_print_ret() {
    decode_text(EMBEDDED_STRING, 0);
    new_line();
    ret(1);
}

void Processor::z_print_unicode() {
    if (zargs[0] < 0x20)
		print_char('?');
    else
		print_char(zargs[0]);
}

void Processor::z_tokenise() {
    // Supply default arguments
    if (zargc < 3)
		zargs[2] = 0;
    if (zargc < 4)
		zargs[3] = 0;

    // Call tokenise_line to do the real work
    tokenise_line(zargs[0], zargs[1], zargs[2], zargs[3] != 0);
}

} // End of namespace Scott
} // End of namespace Gargoyle