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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "common/file.h"
#include "engines/util.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "gargoyle/gargoyle.h"
#include "gargoyle/clipboard.h"
#include "gargoyle/conf.h"
#include "gargoyle/events.h"
#include "gargoyle/picture.h"
#include "gargoyle/screen.h"
#include "gargoyle/streams.h"
#include "gargoyle/windows.h"
#include "gargoyle/window_mask.h"

namespace Gargoyle {

GargoyleEngine *g_vm;

GargoyleEngine::GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc) :
		_gameDescription(gameDesc), Engine(syst), _random("Gargoyle"), _clipboard(nullptr),
		_conf(nullptr), _events(nullptr), _picList(nullptr), _screen(nullptr), _windows(nullptr),
		_windowMask(nullptr), _copySelect(false), _terminated(false),
		gli_unregister_obj(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
	g_vm = this;
}

GargoyleEngine::~GargoyleEngine() {
	delete _clipboard;
	delete _conf;
	delete _events;
	delete _picList;
	delete _screen;
	delete _streams;
	delete _windows;
	delete _windowMask;
}

void GargoyleEngine::initialize() {
	// Set up debug channels
	DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
	DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
	DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
	DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");

	initGraphics(640, 480, false);
	_conf = new Conf();
	_screen = new Screen();

	_clipboard = new Clipboard();
	_events = new Events();
	_picList = new PicList();
	_streams = new Streams();
	_windows = new Windows(_screen);
	_windowMask = new WindowMask();
}

Common::Error GargoyleEngine::run() {
	initialize();

	Common::File f;
	if (f.open(getFilename()))
		runGame(&f);

	return Common::kNoError;
}

} // End of namespace Gargoyle