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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_GARGOLE_H
#define GARGOYLE_GARGOLE_H
#include "common/scummsys.h"
#include "common/random.h"
#include "common/system.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "gargoyle/glk_types.h"
namespace Gargoyle {
class Clipboard;
class Conf;
class Events;
class PicList;
class Screen;
class Selection;
class Streams;
class Windows;
enum InterpreterType {
INTERPRETER_ADVSYS = 0,
INTERPRETER_AGILITY = 1,
INTERPRETER_ALAN2 = 2,
INTERPRETER_ALAN3 = 3,
INTERPRETER_BOCFEL = 4,
INTERPRETER_FROTZ = 5,
INTERPRETER_GEAS = 6,
INTERPRETER_HUGO = 7,
INTERPRETER_JACL = 8,
INTERPRETER_LEVEL9 = 9,
INTERPRETER_MAGNETIC = 10,
INTERPRETER_NITFOL = 11,
INTERPRETER_SCARE = 12,
INTERPRETER_SCOTT = 13,
INTERPRETER_TADS = 14
};
enum GargoyleDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
#define GARGOYLE_SAVEGAME_VERSION 1
struct GargoyleGameDescription;
/**
* Base class for the different interpreters
*/
class GargoyleEngine : public Engine {
private:
/**
* Handles basic initialization
*/
void initialize();
/**
* Setup the video mode
*/
void initGraphicsMode();
protected:
const GargoyleGameDescription *_gameDescription;
Common::RandomSource _random;
int _loadSaveSlot;
// Engine APIs
virtual Common::Error run();
/**
* Returns true whether a given feature is supported by the engine
*/
virtual bool hasFeature(EngineFeature f) const;
/**
* Main game loop for the individual interpreters
*/
virtual void runGame(Common::SeekableReadStream *gameFile) = 0;
public:
Clipboard *_clipboard;
Conf *_conf;
Events *_events;
PicList *_picList;
Screen *_screen;
Selection *_selection;
Streams *_streams;
Windows *_windows;
bool _copySelect;
bool _terminated;
void (*gli_unregister_obj)(void *obj, glui32 objclass, gidispatch_rock_t objrock);
gidispatch_rock_t (*gli_register_arr)(void *array, glui32 len, const char *typecode);
void (*gli_unregister_arr)(void *array, glui32 len, const char *typecode, gidispatch_rock_t objrock);
public:
GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc);
virtual ~GargoyleEngine();
/**
* Returns true if a savegame can be loaded
*/
virtual bool canLoadGameStateCurrently() override {
return true;
}
/**
* Returns true if the game can be saved
*/
virtual bool canSaveGameStateCurrently() override {
return true;
}
/**
* Returns the bitset of game features
*/
uint32 getFeatures() const;
/**
* Returns whether the game is a demo
*/
bool isDemo() const;
/**
* Returns the language
*/
Common::Language getLanguage() const;
/**
* Returns the running interpreter type
*/
InterpreterType getInterpreterType() const;
/**
* Returns the game's md5
*/
const Common::String &getGameMD5() const;
/**
* Returns the primary filename for the game
*/
const Common::String &GargoyleEngine::getFilename() const;
/**
* Return the game engine's target name
*/
const Common::String &getTargetName() const {
return _targetName;
}
/**
* Display a message in a GUI dialog
*/
void GUIError(const char *msg, ...);
};
extern GargoyleEngine *g_vm;
} // End of namespace Gargoyle
#endif
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