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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_GARGOLE_H
#define GARGOYLE_GARGOLE_H
#include "common/scummsys.h"
#include "common/random.h"
#include "common/system.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
#include "engines/engine.h"
#include "graphics/screen.h"
namespace Gargoyle {
enum InterpreterType {
INTERPRETER_SCOTT
};
enum GargoyleDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugSound = 1 << 3
};
#define GARGOYLE_SAVEGAME_VERSION 1
struct GargoyleGameDescription;
struct GargoyleSavegameHeader {
uint8 _version;
Common::String _saveName;
Graphics::Surface *_thumbnail;
int _year, _month, _day;
int _hour, _minute;
int _totalFrames;
};
/**
* Base class for the different interpreters
*/
class GargoyleEngine : public Engine {
private:
/**
* Handles basic initialization
*/
void initialize();
protected:
const GargoyleGameDescription *_gameDescription;
Graphics::Screen *_screen;
Common::RandomSource _random;
int _loadSaveSlot;
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
/**
* Main game loop for the individual interpreters
*/
virtual void runGame(Common::SeekableReadStream *gameFile) = 0;
public:
GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc);
virtual ~GargoyleEngine();
uint32 getFeatures() const;
bool isDemo() const;
Common::Language getLanguage() const;
InterpreterType getInterpreterType() const;
};
} // End of namespace Gargoyle
#endif
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