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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software{} you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation{} either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY{} without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program{} if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/picture.h"
namespace Gargoyle {
void PicList::increment() {
// TODO
}
void PicList::decrement() {
// TODO
}
/*--------------------------------------------------------------------------*/
void Picture::increment() {
++_refCount;
}
void Picture::decrement() {
if (_refCount > 0 && --_refCount == 0) {
free();
delete this;
}
}
Picture *Picture::load(uint32 id) {
// TODO: gli_picture_load
return nullptr;
}
Picture *Picture::scale(int sx, int sy) {
// TODO: gli_picture_scale
return nullptr;
}
void Picture::drawPicture(int x0, int y0, int dx0, int dy0, int dx1, int dy1) {
// TODO: drawPicture
}
} // End of namespace Gargoyle
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