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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_PICTURE_H
#define GARGOYLE_PICTURE_H
#include "graphics/surface.h"
namespace Gargoyle {
class PicList {
public:
void increment();
void decrement();
};
struct Picture : Graphics::Surface {
public:
static Picture *load(uint32 id);
public:
int _refCount;
uint32 _id;
bool _scaled;
/**
* Constructor
*/
Picture() : Graphics::Surface(), _refCount(0), _id(0), _scaled(0) {}
/**
* Increment reference counter
*/
void increment();
/**
* Decrement reference counter
*/
void decrement();
/**
* Rescale the picture to a new picture of a given size
*/
Picture *scale(int sx, int sy);
/**
* Draw the picture
*/
void drawPicture(int x0, int y0, int dx0, int dy0, int dx1, int dy1);
};
} // End of namespace Gargoyle
#endif
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