aboutsummaryrefslogtreecommitdiff
path: root/engines/gargoyle/picture.h
blob: c9527c5663f4ef8b74d860e37082a0d8caa4ad14 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GARGOYLE_PICTURE_H
#define GARGOYLE_PICTURE_H

#include "graphics/surface.h"

namespace Gargoyle {

class PicList {
public:
	void increment();

	void decrement();
};

struct Picture : Graphics::Surface {
public:
	static Picture *load(uint32 id);
public:
	int _refCount;
	uint32 _id;
	bool _scaled;

	/**
	 * Constructor
	 */
	Picture() : Graphics::Surface(), _refCount(0), _id(0), _scaled(0) {}

	/**
	 * Increment reference counter
	 */
	void increment();

	/**
	 * Decrement reference counter
	 */
	void decrement();

	/**
	 * Rescale the picture to a new picture of a given size
	 */
	Picture *scale(int sx, int sy);

	/**
	 * Draw the picture
	 */
	void drawPicture(int x0, int y0, int dx0, int dy0, int dx1, int dy1);
};

} // End of namespace Gargoyle

#endif