1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/scott/detection.h"
#include "common/file.h"
#include "common/md5.h"
namespace Gargoyle {
namespace Scott {
struct ScottGame {
const char *_md5;
int32 _filesize;
const char *_desc;
};
const ScottGame SCOTT_GAMES[] = {
{ "ae541fc1085da2f7d561b72ed20a6bc1", 18003, "Adventureland" },
{ nullptr, 0, nullptr }
};
void ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) {
Common::File gameFile;
Common::String md5;
// Loop through the files of the folder
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory() || !file->getName().hasSuffix(".saga"))
continue;
if (gameFile.open(*file)) {
md5 = Common::computeStreamMD5AsString(gameFile, 5000);
// Scan through the Scott game list for a match
const ScottGame *p = SCOTT_GAMES;
while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5)
++p;
if (p->_filesize) {
// Found a match
DetectedGame gd("scott", p->_desc, Common::EN_ANY, Common::kPlatformUnknown, "Scott");
gameList.push_back(gd);
}
gameFile.close();
}
}
}
} // End of namespace Scott
} // End of namespace Gargoyle
|