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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/screen.h"
#include "gargoyle/conf.h"
namespace Gargoyle {
void Screen::fill(const byte *rgb) {
uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
clear(color);
}
void Screen::fillRect(const Rect &box, const byte *rgb) {
uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
Graphics::Screen::fillRect(box, color);
}
void Screen::drawCaret(const Point &pos) {
const byte *rgb = g_conf->_caretColor;
uint color = format.RGBToColor(rgb[0], rgb[1], rgb[2]);
int x = pos.x / GLI_SUBPIX, y = pos.y;
switch (g_conf->_caretShape) {
case SMALL_DOT:
hLine(x + 0, y + 1, x + 0, color);
hLine(x - 1, y + 2, x + 1, color);
hLine(x - 2, y + 3, x + 2, color);
break;
case FAT_DOT:
hLine(x + 0, y + 1, x + 0, color);
hLine(x - 1, y + 2, x + 1, color);
hLine(x - 2, y + 3, x + 2, color);
hLine(x - 3, y + 4, x + 3, color);
break;
case THIN_LINE:
vLine(x, y - g_conf->_baseLine + 1, y - 1, color);
break;
case FAT_LINE:
Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + 1, y - 1), color);
break;
default:
// BLOCK
Graphics::Screen::fillRect(Rect(x, y - g_conf->_baseLine + 1, x + g_conf->_cellW, y - 1), color);
break;
}
}
} // End of namespace Gargoyle
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