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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_DRAW_H
#define GARGOYLE_DRAW_H
#include "graphics/screen.h"
namespace Gargoyle {
class Screen : public Graphics::Screen {
public:
/**
* Fills the screen with a given rgb color
*/
void fill(const byte *rgb);
/**
* Fill a given area of the screen with an rgb color
*/
void fillRect(uint x, uint y, uint w, uint h, const byte *rgb);
int drawString(int x, int y, int fidx, const byte *rgb, const char *s, int n, int spw);
int drawStringUni(int x, int y, int fidx, const byte *rgb, const uint32 *s, int n, int spw);
int stringWidth(int fidx, const char *s, int n, int spw);
int stringWidthUni(int fidx, const uint32 *s, int n, int spw);
void drawCaret(const Common::Point &pos);
};
} // End of namespace Gargoyle
#endif
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