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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gargoyle/window_graphics.h"
namespace Gargoyle {
GraphicsWindow::GraphicsWindow(Windows *windows, uint32 rock) : Window(windows, rock),
_w(0), _h(0), _dirty(false), _surface(nullptr) {
_type = wintype_Graphics;
Common::copy(&_bgColor[0], &_bgColor[3], _bgnd);
}
GraphicsWindow::~GraphicsWindow() {
delete _surface;
}
void GraphicsWindow::rearrange(const Common::Rect &box) {
int newwid, newhgt;
int bothwid, bothhgt;
int oldw, oldh;
Graphics::ManagedSurface *newSurface;
_bbox = box;
newwid = box.width();
newhgt = box.height();
oldw = _w;
oldh = _h;
if (newwid <= 0 || newhgt <= 0) {
_w = 0;
_h = 0;
delete _surface;
_surface = NULL;
return;
}
bothwid = _w;
if (newwid < bothwid)
bothwid = newwid;
bothhgt = _h;
if (newhgt < bothhgt)
bothhgt = newhgt;
newSurface = new Graphics::ManagedSurface(newwid, newhgt,
Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0));
// If the new surface is equal or bigger than the old one, copy it over
if (_surface && bothwid && bothhgt)
newSurface->blitFrom(*_surface);
delete _surface;
_surface = newSurface;
_w = newwid;
_h = newhgt;
touch();
}
void GraphicsWindow::touch() {
_dirty = true;
_windows->repaint(_bbox);
}
void GraphicsWindow::redraw() {
// TODO
}
} // End of namespace Gargoyle
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