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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_WINDOW_TEXT_GRID_H
#define GARGOYLE_WINDOW_TEXT_GRID_H
#include "gargoyle/windows.h"
namespace Gargoyle {
/**
* Text Grid window
*/
class TextGridWindow : public Window {
/**
* Structure for a row within the grid window
*/
struct TextGridRow {
Common::Array<uint32> _chars;
Common::Array<Attributes> _attrs;
bool dirty;
/**
* Constructor
*/
TextGridRow() : dirty(false) {}
/**
* Resize the row
*/
void resize(size_t newSize);
};
typedef Common::Array<TextGridRow> TextGridRows;
private:
/**
* Mark a given text row as modified
*/
void touch(int line);
/**
* Return or enter, during line input. Ends line input.
*/
void acceptLine(glui32 keycode);
public:
int _width, _height;
TextGridRows _lines;
int _curX, _curY; ///< the window cursor position
///< for line input
void *_inBuf; ///< unsigned char* for latin1, glui32* for unicode
int _inOrgX, _inOrgY;
int _inMax;
int _inCurs, _inLen;
Attributes _origAttr;
gidispatch_rock_t _inArrayRock;
glui32 *_lineTerminators;
public:
/**
* Constructor
*/
TextGridWindow(Windows *windows, uint32 rock);
/**
* Destructor
*/
virtual ~TextGridWindow();
/**
* Rearranges the window
*/
virtual void rearrange(const Rect &box) override;
/**
* Get window split size within parent pair window
*/
virtual glui32 getSplit(glui32 size, bool vertical) const override;
/**
* Write a unicode character
*/
virtual void putCharUni(uint32 ch) override;
/**
* Unput a unicode character
*/
virtual bool unputCharUni(uint32 ch) override;
/**
* Move the cursor
*/
virtual void moveCursor(const Point &newPos) override;
/**
* Clear the window
*/
virtual void clear() override;
/**
* Click the window
*/
virtual void click(const Point &newPos) override;
/**
* Cancel a hyperlink event
*/
virtual void cancelHyperlinkEvent() override { _hyperRequest = false; }
/**
* Redraw the window
*/
virtual void redraw() override;
virtual void acceptReadLine(glui32 arg) override;
virtual void acceptReadChar(glui32 arg) override;
virtual void getSize(glui32 *width, glui32 *height) const override;
virtual void requestCharEvent() override { _charRequest = true; }
/**
* Prepare for inputing a line
*/
virtual void requestLineEvent(char *buf, glui32 maxlen, glui32 initlen) override;
/**
* Prepare for inputing a line
*/
virtual void requestLineEventUni(glui32 *buf, glui32 maxlen, glui32 initlen) override;
/**
* Cancel an input line event
*/
virtual void cancelLineEvent(Event *ev) override;
/**
* Cancel a mouse event
*/
virtual void cancelMouseEvent() override { _mouseRequest = false; }
virtual void requestCharEventUni() override { _charRequestUni = true; }
virtual void requestMouseEvent() override { _mouseRequest = true; }
virtual void requestHyperlinkEvent() override { _hyperRequest = true; }
virtual void cancelCharEvent() override { _charRequest = _charRequestUni = false; }
/**
* Returns a pointer to the styles for the window
*/
virtual const WindowStyle *getStyles() const override { return _styles; }
};
} // End of namespace Gargoyle
#endif
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