aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/adrift/sxtester.cpp
blob: 483d8df202f7a2990e49c1196929e10dd368863a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/adrift/scare.h"
#include "glk/adrift/sxprotos.h"

namespace Glk {
namespace Adrift {

/*
 * test_run_game_script()
 *
 * Run the game using the given script.  Returns the count of errors from
 * the script's monitoring.
 */
static sc_int test_run_game_script(sc_game game, sx_script script) {
  sc_int errors;

  /* Ensure completely repeatable random number sequences. */
  sc_reseed_random_sequence (1);

  /* Start interpreting the script stream. */
  scr_start_script (game, script);
  sc_interpret_game (game);

  /* Wrap up the script interpreter and capture error count. */
  errors = scr_finalize_script ();
  return errors;
}


/*
 * test_run_game_tests()
 *
 * Run each test in the given descriptor array, reporting the results and
 * accumulating an error count overall.  Return the total error count.
 */
sc_int test_run_game_tests (const sx_test_descriptor_t tests[],
                     sc_int count, sc_bool is_verbose) {
  const sx_test_descriptor_t *test;
  sc_int errors;
  assert(tests);

  errors = 0;

  /* Execute each game in turn. */
  for (test = tests; test < tests + count; test++)
    {
      sc_int test_errors;

      if (is_verbose)
        {
          sx_trace ("--- Running Test \"%s\" [\"%s\", by %s]...\n",
                    test->name,
                    sc_get_game_name (test->game),
                    sc_get_game_author (test->game));
        }

      test_errors = test_run_game_script (test->game, test->script);
      errors += test_errors;

      if (is_verbose)
        {
          sx_trace ("--- Test \"%s\": ", test->name);
          if (test_errors > 0)
            sx_trace ("%s [%ld error%s]\n",
                     "FAIL", test_errors, test_errors == 1 ? "" : "s");
          else
            sx_trace ("%s\n", "PASS");
        }
      else
        sx_trace ("%s", test_errors > 0 ? "F" : ".");
      //fflush (stdout);
	  //fflush (stderr);
    }
  sx_trace ("%s", is_verbose ? "" : "\n");

  return errors;
}

} // End of namespace Adrift
} // End of namespace Glk