1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/adrift/scare.h"
#include "glk/adrift/sxprotos.h"
namespace Glk {
namespace Adrift {
/*
* test_run_game_script()
*
* Run the game using the given script. Returns the count of errors from
* the script's monitoring.
*/
static sc_int test_run_game_script(sc_game game, sx_script script) {
sc_int errors;
/* Ensure completely repeatable random number sequences. */
sc_reseed_random_sequence (1);
/* Start interpreting the script stream. */
scr_start_script (game, script);
sc_interpret_game (game);
/* Wrap up the script interpreter and capture error count. */
errors = scr_finalize_script ();
return errors;
}
/*
* test_run_game_tests()
*
* Run each test in the given descriptor array, reporting the results and
* accumulating an error count overall. Return the total error count.
*/
sc_int test_run_game_tests (const sx_test_descriptor_t tests[],
sc_int count, sc_bool is_verbose) {
const sx_test_descriptor_t *test;
sc_int errors;
assert(tests);
errors = 0;
/* Execute each game in turn. */
for (test = tests; test < tests + count; test++)
{
sc_int test_errors;
if (is_verbose)
{
sx_trace ("--- Running Test \"%s\" [\"%s\", by %s]...\n",
test->name,
sc_get_game_name (test->game),
sc_get_game_author (test->game));
}
test_errors = test_run_game_script (test->game, test->script);
errors += test_errors;
if (is_verbose)
{
sx_trace ("--- Test \"%s\": ", test->name);
if (test_errors > 0)
sx_trace ("%s [%ld error%s]\n",
"FAIL", test_errors, test_errors == 1 ? "" : "s");
else
sx_trace ("%s\n", "PASS");
}
else
sx_trace ("%s", test_errors > 0 ? "F" : ".");
//fflush (stdout);
//fflush (stderr);
}
sx_trace ("%s", is_verbose ? "" : "\n");
return errors;
}
} // End of namespace Adrift
} // End of namespace Glk
|