aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/advsys/advsys.cpp
blob: 26f298dd00cb344132282198f8e135f0bb90dae6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/advsys/advsys.h"
#include "common/translation.h"

namespace Glk {
namespace AdvSys {

void AdvSys::runGame() {
	if (!initialize()) {
		GUIErrorMessage(_("Could not start AdvSys game"));
		return;
	}

	// Outer play loop - this loop re-iterates if a game is restarted
	while (!shouldQuit()) {
		// Run game startup
		execute(_initCodeOffset);

		// Gameplay loop
		while (!shouldQuit() && !shouldRestart()) {
			// Run update code
			execute(_updateCodeOffset);

			// Get and parse a single line
			if (getInput()) {
				if (singleAction()) {
					while (!shouldQuit() && nextCommand() && singleAction()) {}
				}
			}
		}
	}

	deinitialize();
}

bool AdvSys::initialize() {
	// Create a Glk window for the game
	if (!GlkInterface::initialize())
		return false;

	// Load the game's header
	if (!Game::init(&_gameFile))
		return false;

	return true;
}

void AdvSys::deinitialize() {
}

bool AdvSys::singleAction() {
	// Do the before code
	switch (execute(_beforeOffset)) {
	case ABORT:
		// Script aborted
		return false;
	case CHAIN:
		// Execute the action handler
		if (execute(getActionField(getVariable(V_ACTION), A_CODE)) == ABORT)
			return false;

		// fall through
	case FINISH:
		// Do the after code
		if (execute(_afterOffset) == ABORT)
			return false;
		break;
	}

	return true;
}

Common::Error AdvSys::loadGameData(strid_t save) {
	return Common::kNoError;
}

Common::Error AdvSys::saveGameData(strid_t save, const Common::String &desc) {
	return Common::kNoError;
}

} // End of namespace AdvSys
} // End of namespace Glk