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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/advsys/glk_interface.h"
namespace Glk {
namespace AdvSys {
bool GlkInterface::initialize() {
_window = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
return _window != nullptr;
}
void GlkInterface::print(const Common::String &msg) {
// Don't print out text if loading a savegame directly from the launcher, since we don't
// want any of the intro text displayed by the startup code to show
if (_saveSlot == -1)
glk_put_string_stream(glk_window_get_stream(_window), msg.c_str());
}
void GlkInterface::print(int number) {
Common::String s = Common::String::format("%d", number);
print(s);
}
Common::String GlkInterface::readLine() {
event_t ev;
char line[200];
print(": ");
if (!_pendingLine.empty()) {
// The next input line has been manually provided, so return it
print(_pendingLine);
print("\n");
Common::String l = _pendingLine;
_pendingLine = "";
return l;
}
glk_request_line_event(_window, line, 199, 0);
do {
glk_select(&ev);
if (ev.type == evtype_Quit)
return "";
else if (ev.type == evtype_LineInput) {
line[ev.val1] = '\0';
return Common::String(line);
}
} while (!shouldQuit() && ev.type != evtype_Quit);
return "";
}
} // End of namespace AdvSys
} // End of namespace Glk
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