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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ADVSYS_GLK_INTERFACE
#define GLK_ADVSYS_GLK_INTERFACE
#include "glk/glk_api.h"
namespace Glk {
namespace AdvSys {
/**
* Interface class that sits between AdvSys and the GLK base, providing methods for
* input and output
*/
class GlkInterface : public GlkAPI {
private:
winid_t _window;
protected:
int _saveSlot;
Common::String _pendingLine;
protected:
/**
* GLK initialization
*/
bool initialize();
/**
* Print a string
* @param msg String
*/
void print(const Common::String &msg);
/**
* Print a number
* @param number Number to print
*/
void print(int number);
/**
* Get an input line
*/
Common::String readLine();
public:
/**
* Constructor
*/
GlkInterface(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
_window(nullptr), _saveSlot(-1) {}
};
} // End of namespace AdvSys
} // End of namespace Glk
#endif
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