aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/agt/agil.cpp
blob: 23bc2fb652746589a444476dd8d5793e6365b2ad (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/agt/agility.h"
#include "glk/agt/interp.h"
#include "common/str.h"

namespace Glk {
namespace AGT {

/* ------------------------------------------------------------------- */
/*  Description Pointers   */


descr_ptr intro_ptr;
descr_ptr title_ptr, ins_ptr; /* Only defined if agx_file is true */
descr_ptr *err_ptr; /* [NUM_ERR];*/

descr_ptr *msg_ptr; /* [MAX_MSG];*/
descr_ptr *help_ptr, *room_ptr, *special_ptr; /*[ROOM] */
descr_ptr *noun_ptr, *text_ptr, *turn_ptr, /* [NOUN] */
          *push_ptr, *pull_ptr, *play_ptr;
descr_ptr *talk_ptr, *ask_ptr, *creat_ptr; /* [CREAT] */

descr_ptr *quest_ptr, *ans_ptr; /* [MAX_QUEST] */
tline *question, *answer; /* [MAX_QUEST] */



/* ------------------------------------------------------------------------ */
/* Dynamically allocated data blocks (which are pointed to from elsewhere)  */

char **dict;  /* dict[n] points to the nth dictionary word */
long dp;  /* Dictionary pointer: number of words in dict */

#define DICT_INIT 12*1024 /* Starting size of dictstr */
#define DICT_GRAN 1024  /* Granularity of dictstr size requests 
               must be at least 4. */
char *dictstr;  /* Pointer to memory block containing dict words */
long dictstrptr, dictstrsize;
/* dictstrptr points to the first unused byte in dictstr.
   dictstrsize points to the end of the space currently allocated for
      dictstr.
*/

char *static_str; /*Static string space */
long ss_end; /* Pointer to end of used space in above */
long ss_size; /* Current size of static string space */

word *syntbl;  /* Synonym list space */
slist synptr; /* Points to end of used space */
long syntbl_size; /* Long so we can catch overflows */

long descr_maxmem;
char *mem_descr; /* Copy of descriptor in memory */



/* ------------------------------------------------------------------------ */
/*  Data structures used internally by agtread.c   */

/*The following are all set to NULL after agtread finishes. */
long *cmd_ptr; /* ME only;Points to cmd start locs in gamefile.*/
long *room_name, *noun_sdesc, *noun_pos, *creat_sdesc;
long *t_pictlist, *t_pixlist, *t_songlist, *t_fontlist;

/* These are only used by agtout (to allow the AGT reading routines to
   pass back the count of nouns inside the given object) */
integer *room_inside, *noun_inside, *creat_inside;

/* This is used to translate ASCII codes */
uchar fixchar[256];

rbool text_file;  /* Set if we are currently opening a binary file. */
#ifdef OPEN_AS_TEXT
rbool open_as_binary;  /* Open text files as binary, anyhow. */
#endif

/*   The following are AGT 'purity' flags; they turn off features of */
/* my interpreter that are not fully consistent with the original AGT */
/* and so could break some games. Some of these are trivial improvements; */
/* some are more radical and should be used with caution. Several are */
/* only useful if a game was designed with them in mind. */
/*   In all cases, setting the flag to 1 more closely follows the */
/* behavior of the original interpreters */
/* WARNING: Most of these haven't been tested in the non-default state. */
/* Most of these will eventually become variables settable by the user */
/*   or from a (possibly game-specific) configuration file */

rbool PURE_INPUT = 1; /* Is the input line bold? */

rbool PURE_TONE = 0; /* Is low level sound enabled? */


/*-------------------------------------------------------------------*/
/*  Misc. things to support the tokenizer and the dictionry.         */
/*-------------------------------------------------------------------*/

/* The following should not be changed without also changing the
   wtype enum statement in interp.h to match */
static const char *ext_voc[] = {
	"the", "my", "a", "an", /* These 4 are ignored in canonical AGT */
	"then", ".", ";", "and", "," , "its", "all", "undo", "look", "g",
	"pick", "go", "exits", "talk", "take", "door", "again", "but", "except",
	"scene", "everything", "listexit", "listexits", "close",
	"verb", "noun", "adjective", "prep", "object", "name", "step",
	" any", "either", "both", "everyone", "everybody",
	"he", "she", "it", "they", "him", "her", "them", "is", "are", "oops",
	"was", "were",
	/* Everything between 'in' and 'about' should be a preposition */
	"in", "out", "into", "at", "to", "across", "inside", "with", "near", "for",
	"of", "behind", "beside", "on", "off", "under", "from", "through",
	"toward", "towards", "between", "around", "upon", "thru",
	"by", "over", "up", "down",
	"about"
};
/* 'about' must be the last element of this list */


/*-------------------------------------------------------------------*/
/* Routines to read in and use various auxilary files.               */
/*   (.TTL, .INS, .VOC, .CFG)                                        */
/*-------------------------------------------------------------------*/

static rbool emptyline(unsigned char *s)
/* Check if s consists only of white space and control characters */
{
	unsigned char *p;

	for (p = s; *p != 0; p++)
		if (!rspace(*p) && *p > 26) return 0;
	return 1;
}

static void print_title(fc_type fc) {
	int height;
	signed char center_mode; /* Center title? */
	descr_line *buff;
	char *s;
	rbool skip_line; /* Skip first line: it has COLORS */

	if (agx_file)
		buff = read_descr(title_ptr.start, title_ptr.size);
	else
		buff = read_ttl(fc);

	if (buff == NULL) {
		writeln("");
		writeln("");
		s = formal_name(fc, fNONE);
		if (s != NULL) {
			s[0] = toupper(s[0]);
			agt_center(1);
			agt_textcolor(-1);
			writeln(s);
			agt_textcolor(-2);
			agt_center(0);
			rfree(s);
		}
		writeln("");
		writeln("");

		if (aver < AGX00)
			writeln("This game was created with Malmberg and Welch's Adventure "
			        "Game Toolkit; it is being executed by");
		else writeln("This game is being executed by ");
		writeln("");
		height = 0;
	} else {
		if (buff[0] != NULL && strncasecmp(buff[0], "COLORS", 6) == 0) {
			/* Do screen colors */
			skip_line = 1;
		} else skip_line = 0;
		/* Compute height and count the number of non-empty lines
		   starting with spaces. We use height as a loop variable
		   and center_mode to store the count temporarily. */
		center_mode = 0;
		for (height = skip_line; buff[height] != NULL; height++)
			if (!emptyline((uchar *)buff[height])) {
				if (rspace(buff[height][0])) center_mode++;
				else center_mode--;
			}

		if (box_title || aver == AGTCOS) center_mode = TB_CENTER;
		else /* includes aver==AGT135 */
			if (center_mode <= 0) center_mode = TB_CENTER;
			else center_mode = TB_NOCENT;

		if (!bold_mode) agt_textcolor(-1);
		agt_clrscr();
		textbox(buff + skip_line, height - skip_line, center_mode |
		        (bold_mode ? 0 : TB_BOLD) | TB_TTL |
		        (box_title ? TB_BORDER : 0));
		if (!bold_mode) agt_textcolor(-2); /* Bold off */
	}  /* End printing of title proper */

	if (agx_file)
		free_descr(buff);
	else
		free_ttl(buff);

	agt_textcolor(7);
	agt_center(1);
	if (buff != NULL) {
		if (aver < AGX00 && height <= screen_height - 6)
			writeln("[Created with Malmberg and Welch's Adventure Game Toolkit]");
		if (height <= screen_height - 9) writeln("");
		if (height <= screen_height - 5) writeln("This game is being executed by");
	}
	agt_textcolor(-1);
	s = (char *)rmalloc(80);
	if (height <= screen_height - 5)
		sprintf(s, "AGiliTy: "
		        "The (Mostly) Universal AGT Interpreter  %s", version_str);
	else
		sprintf(s, "Being run by AGiliTy  %s, "
		        "Copyright (C) 1996-99,2001 Robert Masenten",
		        version_str);
	writeln(s);
	rfree(s);
	agt_textcolor(-2);
	if (height <= screen_height - 5)
		writeln("Copyright (C) 1996-99,2001 by Robert Masenten");
	if (height <= screen_height - 3) writeln(portstr);
	if (height <= screen_height - 10) writeln("");
	agt_center(0);
}



/* .INS reading routines -------------------------------------- */

void print_instructions(fc_type fc) {
	char *buffer;
	uchar *s;

	writeln("INSTRUCTIONS:");
	if (open_ins_file(fc, 1)) {  /* Instruction file exists */
		while (NULL != (buffer = read_ins_line())) {
			for (s = (uchar *)buffer; *s != 0; s++) *s = trans_ascii[*s];
			writeln(buffer);
		}
	}
	writeln("");
}

/* Routines to build the verb menu from the .VOC information */

static void build_verbmenu(void) {
	int i, n;
	char *p, *d;

	verbmenu = (menuentry *)rmalloc(vm_size * sizeof(menuentry));
	vm_width = 0;
	for (i = 0; i < vm_size; i++) {
		p = verbmenu[i];
		d = dict[verbinfo[i].verb];
		n = 0;
		for (; n < MENU_WIDTH && *d != 0; p++, d++, n++) *p = *d;
		if (verbinfo[i].prep != 0 && n + 1 < MENU_WIDTH) {
			*p++ = ' ';
			d = dict[verbinfo[i].prep];
			*p++ = toupper(*d++);
			for (; n < MENU_WIDTH && *d != 0; p++, d++, n++) *p = *d;
		}
		verbmenu[i][0] = toupper(verbmenu[i][0]);
		*p = 0;
		if (n > vm_width) vm_width = n;
	}
}

/* .CFG reading routines  -------------------------------------------- */

#define opt(s) (strcasecmp(optstr[0],s)==0)

/* These are the interpreter specific options; this is called
   from cfg_option in agtdata.c. */
void agil_option(int optnum, char *optstr[], rbool setflag, rbool lastpass) {
	if (opt("ibm_char")) fix_ascii_flag = !setflag;
	else if (!lastpass) return; /* On the first pass through the game specific
                 file, we ignore all but the above options */
	else if (opt("tone")) PURE_TONE = setflag;
	else if (opt("input_bold")) PURE_INPUT = setflag;
	else if (opt("force_load")) FORCE_VERSION = setflag;
	else if (!agt_option(optnum, optstr, setflag)) /* Platform specific options */
		rprintf("Invalid option %s\n", optstr[0]);
}

/*-------------------------------------------------------------------*/
/* Tokeniser: Split input into words and look them up in dictionary  */
/*-------------------------------------------------------------------*/

static rbool noise_word(word w) {
	if (w == ext_code[wthe] || w == ext_code[wa] || w == ext_code[wan]) return 1;
	if (w == ext_code[wmy]) return 1;
	if (aver >= AGT18 && aver <= AGT18MAX && w == ext_code[wis]) return 1;
	return 0;
}


static rbool check_dot(char *prevtext, int prevcnt, char *lookahead)
/* This routine is devoted to trying to figure out whether
 we should treat '.' as punctuation or as a letter. */
/* It returns true if '.' should be treated as punctuation. */
/* prevtext=the current word, as far as it has been parsed.
 prevcnt=the number of letters in prevtext
 [which is *not* 0 terminated] */
/* lookahead=the rest of the current input line *after* the period. */
{
	int i, endword, restcnt;

	if (!PURE_DOT) return 1;  /* No words with periods in them, so it must
                   be punctuation. */
	/*  We just start scanning the dictionary to see if any of them
	    are possible matches, looking ahead as neccessary. */

	/* Find the next unambiguous word end. This ignores possible
	   word ends caused by periods. */
	for (endword = 0; lookahead[endword] != 0; endword++)
		if (isspace(lookahead[endword]) ||
		        lookahead[endword] == ',' || lookahead[endword] == ';')
			break;

	for (i = 0; i < dp; i++) {
		if (i == ext_code[wp]) continue; /* Ignore matches with the word ".". */

		/* If it doesn't contain a '.' at the right location, there is no
		   point in continuing. */
		restcnt = strlen(dict[i]);
		if (restcnt <= prevcnt || dict[i][prevcnt] != '.') continue;

		/* Now make sure the previous characters are correct */
		if (strncasecmp(prevtext, dict[i], prevcnt) != 0) continue;

		/* Finally, compare the trailing text. This is complicated by
		 the fact that the trailing text could itself contain ambiguous '.'s */
		restcnt -= prevcnt + 1; /* Number of characters in dict entry after '.' */
		if (restcnt > endword) continue; /* Dictionary entry is longer than
                       following text */

		/* Check to see if the dictionary entry can be found in the lookahead
		   buffer */
		if (strncasecmp(lookahead, dict[i] + prevcnt + 1, restcnt) != 0) continue;

		if (restcnt == endword) return 0; /* We have a match */
		/* At this point, we know that restcnt<endword and the dictionary
		   entry matches as far as restcnt. */
		/* endword ignores '.', though, so it could be we have a match
		   but are missing it because it is period-terminated. Check this. */
		if (lookahead[restcnt] == '.')  return 0;

		/* Otherwise, no match... try again with the next word... */
	}
	return 1; /* No matches: treat it as punctuation. */
}






static void tokenise(char *buff)
/* Convert input string into vocabulary codes */
/* 0 here denotes an unrecognized word and -1 marks the end. */
{
	int ip_, j, k;
	rbool punctuation;

	j = 0;
	ip_ = 0;
	k = 0; /* k is the character pointer */
	for (k = 0;; k++) {
		/* If PURE_DOT is set, then there are periods in some of the dictionary
		   words, so '.' could be a letter or punctuation-- we have to examine
		   context to figure out which. */
		if (buff[k] == '.' && PURE_DOT)
			/* Note: check_dot is in agtdata.c, since it needs to access
			internal implementation details of the dictionary */
			punctuation = check_dot(in_text[ip_], j, buff + k + 1);
		else
			punctuation = (buff[k] == ',' || buff[k] == ';' || buff[k] == '.');
		if (buff[k] != 0 && !isspace(buff[k]) && !punctuation) {
			if (j < WORD_LENG - 1)
				in_text[ip_][j++] = buff[k];
		} else if (j > 0) { /* End of word: add it to input */
			in_text[ip_][j] = 0;
			input[ip_] = search_dict(in_text[ip_]);
			if (input[ip_] == -1) input[ip_] = 0;
			else if (input[ip_] == 0) input[ip_] = ext_code[w_any]; /* _Real_ 'ANY' */
			if (!noise_word(input[ip_])) ip_ += 1;
			/* i.e. if not one of the four ignored words, advance */
			j = 0;
		} /* If j=0 and not punct, then no new word; just skip the whitespace */
		if (punctuation) {
			in_text[ip_][0] = buff[k];
			in_text[ip_][1] = 0;
			input[ip_] = search_dict(in_text[ip_]);
			if (input[ip_] == -1) input[ip_] = 0;
			j = 0;
			ip_++;
		}
		if (ip_ >= MAXINPUT - 1) {
			writeln("Too many words in input; ignoring rest of line.");
			break;
		}
		if (buff[k] == 0) break;
	}
	input[ip_] = -1;
	in_text[ip_][0] = 0;
}



/*-------------------------------------------------------------------*/
/* Main game loop: Get player input and call the parser.             */
/*-------------------------------------------------------------------*/

static void game_end(void) {
	rbool done_flag;
	char *s;

	if (winflag || deadflag) {
		writeln("");
		writeln("");
		agt_center(1);
		if (winflag)
			gen_sysmsg(148, "***** $You$ have won! *****", MSG_MAIN, NULL);
		if (deadflag)
			gen_sysmsg(147, "***** $You$ have died! *****", MSG_MAIN, NULL);
		writeln("");
		writeln("");
		agt_center(0);
	}
	if (deadflag && !endflag) {
		if (curr_lives > 1) { /* Resurrection code */
			if (curr_lives == max_lives)
				gen_sysmsg(151, "Hmmm.... so $you$'ve gotten $your$self killed. "
				           "Would you like me to try a resurrection?", MSG_MAIN, NULL);
			else gen_sysmsg(152, "<Sigh>  $You$'ve died *again*. "
				                "Would you like me to try another resurrection?",
				                MSG_MAIN, NULL);
			if (yesno("? ")) {  /* Now do resurrection */
				curr_lives--;
				quitflag = deadflag = 0;
				gen_sysmsg(154,
				           "$You$ emerge coughing from a cloud of dark green smoke.",
				           MSG_MAIN, NULL);
				writeln("");
				loc = resurrect_room - first_room;
				newlife_flag = 1;
				set_statline();
				do_look = do_autoverb = 1;
				newroom();
				return;
			} else writeln("As you wish...");
		} else if (max_lives > 1)
			gen_sysmsg(153, "$You$'ve used up all of $your$ lives.", MSG_MAIN, NULL);
	}
	writeln("");
	print_score();
	writeln("");
	done_flag = quitflag; /* If player has QUIT, don't ask again */
	while (!done_flag && !quitflag) {
		writestr("Would you like to ");
		if (restart_state != NULL) writestr("restart, ");
		writestr("restore");
		if (undo_state != NULL && can_undo)
			writestr(", undo,");
		else if (restart_state != NULL) writestr(",");
		writestr(" or quit? ");
		s = agt_readline(5);
		if (strncasecmp(s, "RESTART", 7) == 0)
			if (restart_state != NULL) {
				restart_game();
				done_flag = 1;
			} else writeln("Sorry, I'm unable to do that because of limited memory.");
		else if (strncasecmp(s, "RESTORE", 7) == 0)
			if (g_vm->loadGame().getCode() == Common::kNoError) {
				done_flag = 1;
			} else writeln("(RESTORE failed)");
		else if (strncasecmp(s, "UNDO", 4) == 0)
			if (can_undo && undo_state != NULL) {
				putstate(undo_state);
				done_flag = 1;
			} else writeln("Insufficiant memory to support UNDO");
		else if (toupper(s[0]) == 'Q') {
			quitflag = 1;
			done_flag = 1;
		}
	}
	set_statline();
}


static void parse_loop(void)
/* This exists to deal with THEN lists; parse() handles the indiviudual
 commands */
{
	for (ip = 0; ip >= 0 && ip < MAXINPUT && input[ip] != -1;) {
		if (!parse() || quitflag || winflag || deadflag || endflag) break;
		if (doing_restore) break;
		if (ip >= 0 && ip < MAXINPUT && input[ip] != -1)
			writeln(""); /* Insert blank lines between commands when dealing
              with THEN lists */
	}
}


static long rm_start_size;
static char memstr[100];

static void mainloop(void) {
	char *s;

	doing_restore = 0;
	while (!quitflag) {
		if (DEBUG_MEM) {
			sprintf(memstr,
			        "A:%ld F:%ld  Delta:%ld   Size:%ld+%ld=%ld (%ld left)\n",
			        ralloc_cnt, rfree_cnt, ralloc_cnt - rfree_cnt,
			        rm_start_size, rm_size - rm_start_size, rm_size,
			        rm_freesize);
			writeln(memstr);
		}
		rm_size = 0; /* Reset it to zero */
		rm_freesize = get_rm_freesize();
		if (!menu_mode) {
			prompt_out(1);
			s = agt_readline(0);
			if (g_vm->shouldQuit())
				return;

			agt_newline();
			if (!doing_restore) tokenise(s);   /* Tokenizes into input */
			rfree(s);
			if (!doing_restore) parse_loop();
		} else
			menu_cmd();
		if (doing_restore) {
			if (doing_restore == 1)
				g_vm->loadGame();
			else if (doing_restore == 2)
				restart_game();
			else if (doing_restore == 3 || doing_restore == 4)
				return; /* Quit or New game requested */
			doing_restore = 0;
		}
		if (winflag || deadflag || endflag || quitflag)
			game_end();
	}
}


/*-------------------------------------------------------------------*/
/* Start up and shut down: Routines to initialise the game state and */
/*   clean up after the game ends.                                   */
/*-------------------------------------------------------------------*/

static int init(void) {
	int i, can_save;
	uchar *tmp1, *tmp2;

	init_vals();
	init_creat_fix();
	if (!agx_file) dict[0][0] = 0; /*  Turn "ANY" into "" */
	l_stat[0] = r_stat[0] = 0; /* Clear the status line */
	/*  lactor=lobj=lnoun=NULL;*/
	tscore = old_score = objscore = 0;
	turncnt = 0;
	curr_time = startup_time;
	loc = start_room - first_room;
	cmd_saveable = 0;
	first_visit_flag = newlife_flag = room_firstdesc = 1;
	curr_lives = max_lives;

	/* Note: flag[0] is the debugging flag and is set elsewhere */
	if (FLAG_NUM < 0) FLAG_NUM = 0;
	dbgflagptr = flag = (rbool *)rrealloc(flag, sizeof(rbool) * (FLAG_NUM + 1));
	for (i = 1; i <= FLAG_NUM; i++)
		flag[i] = 0;
	dbgcntptr = agt_counter = (short *)rmalloc(sizeof(short) * (CNT_NUM + 1));
	for (i = 0; i <= CNT_NUM; i++) {
		agt_counter[i] = -1;
	}
	dbgvarptr = agt_var = (long *)rmalloc(sizeof(*agt_var) * (VAR_NUM + 1));
	for (i = 0; i <= VAR_NUM; i++)
		agt_var[i] = 0;

	for (i = 0; i <= maxnoun - first_noun; i++) {
		if (noun[i].position == NULL || noun[i].position[0] == '\0')
			noun[i].pos_prep = 0;
		else noun[i].pos_prep = -1;
		noun[i].pos_name = 0;
		noun[i].initpos = noun[i].position;
	}

	nomatch_aware = 0; /* By default, not aware. */
	smart_look = 1; /*  By default, LOOK <x> --> EXAMINE */
	for (i = 0; i < last_cmd; i++) {
		if (command[i].nouncmd == -1 || command[i].objcmd == -1
		        || command[i].noun_adj == -1 || command[i].obj_adj == -1
		        || command[i].prep == -1)
			nomatch_aware = 1;
		if (command[i].verbcmd == ext_code[wlook] &&
		        (command[i].nouncmd > 0 || command[i].noun_adj > 0
		         || command[i].objcmd > 0 || command[i].obj_adj > 0
		         || command[i].prep > 0))
			smart_look = 0;
	}

	pictable = (integer *)rmalloc(sizeof(int) * maxpict);
	for (i = 0; i < maxpict; i++) pictable[i] = i;
	init_state_sys(); /* Initialize the system for saving and restoring
               game states */
	tmp1 = (uchar *)rmalloc(MEM_MARGIN); /* Preserve some work space */

	tmp2 = getstate(NULL); /* Make sure we have space to save */
	if (tmp2 == NULL) can_save = 0;
	else can_save = 1;

	if (tmp2 != NULL)
		undo_state = getstate(NULL);
	else undo_state = NULL;

	if (undo_state != NULL)
		restart_state = getstate(NULL);
	else restart_state = NULL;

	rfree(tmp1);
	rfree(tmp2);
	rm_start_size = get_rm_size();
	rm_freesize = get_rm_freesize();
	return can_save;
}


static void ext_dict(void)
/* Enter the vocabulary extensions into the dictionary */
{
	wtype i;
	for (i = wthe; i <= wabout; i = (wtype)((int)i + 1))
		ext_code[i] = add_dict(ext_voc[i]);
}


static void fix_dummy(void) {
	int i;

	/* At this point, all occurances in the game file of the dictionary
	   words have been converted to dictionary indices, and so as long as
	   we don't change the dictionary index values, we can change the contents
	   without interfering with the metacommand scanner (since it compares
	   dictionary indices, not actual strings) */

	if (!PURE_DUMMY) {
		for (i = 0; i < DUMB_VERB; i++)
			dict[ syntbl[auxsyn[i + BASE_VERB]] ][5] = ' ';
		/* Convert underscores into spaces:
		   i.e. 'dummy_verb5' -> 'dummy verb5' */
		dict[ syntbl[auxsyn[21]] ][6] = ' '; /* change_locations */
		dict[ syntbl[auxsyn[55]] ][5] = ' '; /* magic_word */
	}

	if (!PURE_SUBNAME)     /* Replace the 'e' by a space */
		for (i = 0; i < MAX_SUB; i++)
			sprintf(dict[sub_name[i]], "subroutin %d", i + 1);
	/* This must be no longer than 25 characters with the terminating null */

	/* Now set PURE_DOT based on whether any dictionary word
	   contains a period. */
	if (aver >= AGT18 && aver <= AGT18MAX) PURE_DOT = 0;
	else {
		PURE_DOT = FORCE_PURE_DOT;
		for (i = 0; i < dp && !PURE_DOT; i++)
			if (strchr(dict[i], '.') != NULL && /* i.e. dict[i] contains period */
			        i != ext_code[wp])   /* The period itself _is_ a dictionary word:
                avoid this false match */
				PURE_DOT = 1;
	}
}


/* This is a hack to get rid of the "What Now?" prompt. */
static void fix_prompt(void) {
	descr_line *d;

	if (err_ptr == NULL) return;
	d = read_descr(err_ptr[0].start, err_ptr[0].size);
	if (d == NULL) return;
	if (strncasecmp(d[0], "What Now?", 9) == 0)
		err_ptr[0].size = err_ptr[0].start = 0;
	free_descr(d);
}



void close_game(void); /* Called by setup_game, and so needs
                 to be defined here. */

static fc_type setup_game(fc_type fc)
/* game_name is the common filename of the AGT game files */
{
	int can_save;
	char choice;
	rbool have_ins;

	bold_mode = 0;
	rm_acct = 1;
	rm_trap = 1;
	rm_size = ralloc_cnt = rfree_cnt = 0;
	mars_fix = 0;
	no_auxsyn = 0;
	debug_disambig = 0;
	debug_any = 1;
	dbg_nomsg = 1; /* Supress output of MSG arguments to metacommands */
	textbold = 0;
	debug_mode = 0;
	aver = 0;
	verboseflag = 1;
	notify_flag = 0;
	logflag = 0;
	menu_mode = 0;
	fast_replay = 0;
	stable_random = BATCH_MODE || make_test;
	if (make_test) BATCH_MODE = 0;
	hold_fc = fc;
	set_default_filenames(fc);

	init_stack();
	read_config(agt_globalfile(0), 1);  /* Global configuration file */

	/* Now that we *have* PATH information, go looking for the games */
	/* At the very least, it creates an rmalloc'd copy of game_name */
	read_config(openfile(fc, fCFG, NULL, 0), 0);
	text_file = 0;
	/* First pass through game specific config file */
	build_trans_ascii();
#ifdef PROFILE
	resetwatch();
#endif
	writeln("Loading game...");
	if (!read_agx(fc, 0) && !readagt(fc, 0))
		fatal("Unable to load game.");
#ifdef PROFILE
	writeln(stopwatch());
	agt_waitkey();
#endif
	if (have_opt)
		menu_mode = opt_data[5];   /* See agtread.c for discussion of OPT file
                format */
	text_file = 1;
	read_config(openfile(fc, fCFG, NULL, 0), 1); /*Game specific config file*/
	text_file = 0;
	if (min_ver > AGIL_VERID) {
		if (FORCE_VERSION)
			agtwarn("This game requires a later version of AGiliTy.", 0);
		else
			fatal("This game requires a later version of AGiliTy.");
	}
	sort_cmd();
	ext_dict();
	build_verbmenu();
	fix_dummy(); /* Prevent player from calling dummy verbs or subroutines by
            typing 'Subroutine n' on the command line */
	can_save = init();
	if (!agx_file) open_descr(fc);
	fix_prompt(); /* Kill off 'What Now?' prompt. */
	if (BATCH_MODE || make_test)
		set_test_mode(fc);
	start_interface(fc);
	fontcmd(2, 0);  /* Set initial font */
	if (intro_first && intro_ptr.size > 0) {
		agt_clrscr();
		print_descr(intro_ptr, 1);
		wait_return();
	}
	if (aver >= AGTME10)
		pictcmd(3, 0); /* Show title image, if there is one */
	print_title(fc);
	have_ins = open_ins_file(fc, 0);

	if (have_ins) {
		do {
			writestr("Choose <I>nstructions, or <other> to start the game");

			choice = tolower(agt_getchar()); /* Wait for keypress */
			if (g_vm->shouldQuit())
				return nullptr;

			agt_clrscr();
			if (have_ins && choice == 'i')
				print_instructions(fc);
		} while (choice == 'i');
	}
	close_ins_file();

	if (!intro_first && intro_ptr.size > 0) {
		print_descr(intro_ptr, 1);
		wait_return();
		agt_clrscr();
	}
	if (maxroom < first_room) {
		close_game();
		error("Invalid first room");
	}
	set_statline();
	if (can_save == 0) {
		writeln("[Insufficiant memory to support SAVE, RESTORE, or UNDO]");
	} else if (undo_state == NULL)
		writeln("[Insufficiant memory to support UNDO]");
	do_look = do_autoverb = 1;
	newroom();
	rm_acct = 1; /* Turn on memory allocation accounting */
	return fc;
}


/* We need to import save_lnoun from exec.c so that we can free it. */
extern parse_rec *save_lnoun;

void close_game(void) {
	if (agx_file)
		agx_close_descr();
	else
		close_descr();
	fontcmd(1, -1); /* Restore original font */
	musiccmd(7, -1); /* Clean up */
	close_interface();

	/* Now free everything in sight; this _shouldn't_ be necessary,
	   but why take chances? */
	free_all_agtread();
	rfree(restart_state);
	rfree(undo_state);
	rfree(pictable);
	rfree(save_lnoun);
	rfree(verbptr);
	rfree(verbend);
	rfree(agt_counter);
	rfree(agt_var);
	free_creat_fix();
	flag = (rbool *)rrealloc(flag, sizeof(rbool)); /* Preserve the debugging flag */

	if (DEBUG_MEM)
		debug("\n\nAlloc:%ld  Freed:%ld  Difference:%ld\n", ralloc_cnt,
		      rfree_cnt, ralloc_cnt - rfree_cnt);
}


void run_game(fc_type fc) {
	doing_restore = 0;
	rm_acct = 1;
	rm_trap = 1;
	rm_size = ralloc_cnt = rfree_cnt = 0;
	read_config(agt_globalfile(0), 1);   /* Global configuration file:
                         get PATH information*/
	fix_file_context(fc, fDA1);
	do {
		if (doing_restore == 3) {
			release_file_context(&fc);
			fc = setup_game(new_game());
		} else setup_game(fc);
		doing_restore = 0;

		if (!g_vm->shouldQuit())
			mainloop();
		close_game();

		if (g_vm->shouldQuit())
			break;
	} while (doing_restore == 3);
	release_file_context(&fc);
}

} // End of namespace AGT
} // End of namespace Glk