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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/agt/agt.h"
#include "glk/quetzal.h"
#include "common/config-manager.h"
#include "glk/agt/agility.h"
#include "glk/agt/interp.h"
#include "glk/agt/exec.h"
namespace Glk {
namespace AGT {
AGT *g_vm;
extern void glk_main();
extern int glk_startup_code();
extern void gagt_finalizer();
AGT::AGT(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
gagt_main_window(nullptr), gagt_status_window(nullptr), gagt_gamefile(nullptr),
gagt_game_message(nullptr), gagt_delay_mode(DELAY_SHORT), gagt_font_mode(FONT_AUTOMATIC),
gagt_transcript_stream(nullptr), gagt_inputlog_stream(nullptr),
gagt_readlog_stream(nullptr), gagt_replacement_enabled(true),
gagt_extended_status_enabled(true), gagt_abbreviations_enabled(true),
gagt_commands_enabled(true), gagt_clean_exit_test(false) {
g_vm = this;
}
void AGT::runGame() {
initialize();
glk_main();
gagt_finalizer();
}
void AGT::initialize() {
_gameFile.close();
gagt_gamefile = getFilename().c_str();
initializeSettings();
glk_startup_code();
}
void AGT::initializeSettings() {
// Delay
if (ConfMan.hasKey("delay")) {
Common::String delay = ConfMan.get("delay");
switch (tolower(delay.firstChar())) {
case 'f':
// Full
gagt_delay_mode = DELAY_FULL;
break;
case 's':
// Short
gagt_delay_mode = DELAY_SHORT;
break;
case 'n':
case 'o':
// None/off
gagt_delay_mode = DELAY_OFF;
break;
default:
break;
}
}
// Boolean flags
if (ConfMan.hasKey("replacement"))
gagt_replacement_enabled = ConfMan.getBool("replacement");
if (ConfMan.hasKey("abbreviations"))
gagt_abbreviations_enabled = ConfMan.getBool("abbreviations");
if (ConfMan.hasKey("extended_status"))
gagt_extended_status_enabled = ConfMan.getBool("extended_status");
if (ConfMan.hasKey("commands"))
gagt_commands_enabled = ConfMan.getBool("commands");
}
Common::Error AGT::readSaveData(Common::SeekableReadStream *rs) {
return loadgame(rs);
}
Common::Error AGT::writeGameData(Common::WriteStream *ws) {
return savegame(ws);
}
} // End of namespace AGT
} // End of namespace Glk
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