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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/glk.h"
#include "glk/alan2/alan2.h"
#include "glk/alan2/glkio.h"
#include "glk/alan2/main.h"
namespace Glk {
namespace Alan2 {
winid_t glkMainWin;
winid_t glkStatusWin;
void glkio_printf(const char *fmt, ...) {
// If there's a savegame being loaded from the launcher, ignore any text out
if (g_vm->_saveSlot != -1)
return;
va_list argp;
va_start(argp, fmt);
if (glkMainWin) {
char buf[1024]; /* FIXME: buf size should be foolproof */
vsprintf(buf, fmt, argp);
g_vm->glk_put_string(buf);
} else {
// assume stdio is available in this case only
Common::String str = Common::String::vformat(fmt, argp);
warning(fmt, argp);
}
va_end(argp);
}
/*======================================================================
readline()
Read a line from the user, with history and editing
*/
/* 4f - length of user buffer should be used */
Boolean readline(char usrbuf[]) {
if (g_vm->_pendingLook) {
g_vm->_pendingLook = false;
glkio_printf("look\n");
strcpy(usrbuf, "look");
} else {
event_t event;
g_vm->glk_request_line_event(glkMainWin, usrbuf, 255, 0);
/* FIXME: buffer size should be infallible: all existing calls use 256 or
80 character buffers, except parse which uses LISTLEN (currently 100)
*/
do {
g_vm->glk_select(&event);
if (evtype_Arrange == event.type)
statusline();
if (g_vm->shouldQuit())
return false;
} while (event.type != evtype_LineInput);
usrbuf[event.val1] = 0;
}
return TRUE;
}
} // End of namespace Alan2
} // End of namespace Glk
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