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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN2_INTERPRETER
#define GLK_ALAN2_INTERPRETER
#include "glk/alan2/acode.h"
#include "glk/alan2/alan2.h"
namespace Glk {
namespace Alan2 {
class Execute;
class SaveLoad;
class Interpreter {
public:
Interpreter(Execute *execute, SaveLoad *saveLoad, Alan2Stack *stack) : _execute(execute), _saveLoad(saveLoad), _stack(stack) {}
void interpret(Aaddr adr);
private:
void if_(Aword v);
void else_();
void depstart();
void swap();
void depexec(Aword v);
void depcase();
void curVar(Aword i);
void stMop(Aword i, Aaddr oldpc);
void adaptOldOpcodes(Aword i);
Execute *_execute;
SaveLoad *_saveLoad;
Alan2Stack *_stack;
};
} // End of namespace Alan2
} // End of namespace Glk
#endif
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