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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN2_SAVELOAD
#define GLK_ALAN2_SAVELOAD
#include "common/scummsys.h"
#include "glk/alan2/types.h"
namespace Glk {
namespace Alan2 {
class SaveLoad {
public:
SaveLoad(Common::String &gameName, ActElem *actors, LocElem *locations, ObjElem *objects, EvtqElem *events, int *eventTop) :
_gameName(gameName), _actors(actors), _locations(locations), _objects(objects), _events(events), _eventTop(eventTop) {}
void save();
void restore();
private:
bool endOfTable(AtrElem *addr);
Common::String _prevSaveName;
// Save state related variables
Common::String _gameName;
ActElem *_actors;
LocElem *_locations;
ObjElem *_objects;
EvtqElem *_events;
int *_eventTop;
};
} // End of namespace Alan2
} // End of namespace Glk
#endif
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