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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan2/types.h"
namespace Glk {
namespace Alan2 {
// This works around gcc errors for passing packed structure fields
static void syncVal(Common::Serializer &s, int *fld) {
int &v = *fld;
s.syncAsSint32LE(v);
}
void CurVars::synchronize(Common::Serializer &s) {
syncVal(s, &vrb);
syncVal(s, &obj);
syncVal(s, &loc);
syncVal(s, &act);
syncVal(s, &tick);
syncVal(s, &score);
syncVal(s, &visits);
}
void EvtqElem::synchronize(Common::Serializer &s) {
syncVal(s, &time);
syncVal(s, &event);
syncVal(s, &where);
}
} // End of namespace Alan2
} // End of namespace Glk
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