aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/alan3/alan3.cpp
blob: d5a062b76a4062c96565cdfc3720fa1a02331bb1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "glk/alan3/alan3.h"
#include "glk/alan3/exe.h"
#include "glk/alan3/main.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/options.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/translation.h"
#include "common/error.h"
#include "common/scummsys.h"
#include "common/serializer.h"
#include "glk/glk.h"
#include "glk/streams.h"

namespace Glk {
namespace Alan3 {

Alan3 *g_vm = nullptr;

Alan3::Alan3(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc),
		vm_exited_cleanly(false), _restartFlag(false), _saveSlot(-1), _pendingLook(false) {
	g_vm = this;
//	txtfil = nullptr;
//	logfil = nullptr;
	memory = nullptr;

	verboseOption = false;
	ignoreErrorOption = false;
	debugOption = false;
	traceSectionOption = false;
	tracePushOption = false;
	traceStackOption = false;
	traceSourceOption = false;
	traceInstructionOption = false;
	transcriptOption = false;
	logOption = false;
	statusLineOption = true;
	regressionTestOption = false;
}

void Alan3::runGame() {
	if (initialize())
		Glk::Alan3::run();

	deinitialize();
}

bool Alan3::initialize() {
	// Set up adventure name
	_advName = getFilename();
	if (_advName.size() > 4 && _advName[_advName.size() - 4] == '.')
		_advName = Common::String(_advName.c_str(), _advName.size() - 4);

	// first, open a window for error output
	glkMainWin = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
	if (glkMainWin == nullptr)
		::error("FATAL ERROR: Cannot open initial window");

	g_vm->glk_stylehint_set(wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
	glkStatusWin = g_vm->glk_window_open(glkMainWin, winmethod_Above |
	                                     winmethod_Fixed, 1, wintype_TextGrid, 0);
	g_vm->glk_set_window(glkMainWin);
/*
	// Set up the code file to point to the already opened game file
	codfil = &_gameFile;
	strncpy(codfnm, getFilename().c_str(), 255);
	codfnm[255] = '\0';

	if (_gameFile.size() < 8) {
		GUIErrorMessage(_("This is too short to be a valid Alan3 file."));
		return false;
	}

	if (_gameFile.readUint32BE() != MKTAG(2, 8, 1, 0)) {
		GUIErrorMessage(_("This is not a valid Alan3 file."));
		return false;
	}

	// Open up the text file
	txtfil = new Common::File();
	if (!txtfil->open(Common::String::format("%s.dat", _advName.c_str()))) {
		GUIErrorMessage("Could not open adventure text data file");
		delete txtfil;
		return false;
	}

	// Check for a save being loaded directly from the launcher
	_saveSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1;
*/
	return true;
}

void Alan3::deinitialize() {
	free(memory);
/*
	delete txtfil;
	delete logfil;
*/
}

Common::Error Alan3::readSaveData(Common::SeekableReadStream *rs) {
	Common::Serializer s(rs, nullptr);
	synchronizeSave(s);

	return Common::kNoError;
}

Common::Error Alan3::writeGameData(Common::WriteStream *ws) {
	Common::Serializer s(nullptr, ws);
	synchronizeSave(s);

	ws->flush();
	return Common::kNoError;
}

// This works around gcc errors for passing packed structure fields
void syncVal(Common::Serializer &s, uint32 *fld) {
	uint32 &v = *fld;
	s.syncAsUint32LE(v);
}

void Alan3::synchronizeSave(Common::Serializer &s) {
	// TODO
}

} // End of namespace Alan3
} // End of namespace Glk