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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/attribute.h"
#include "glk/alan3/syserr.h"
#include "glk/alan3/current.h"
#include "glk/alan3/lists.h"
namespace Glk {
namespace Alan3 {
/*----------------------------------------------------------------------*/
static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode) {
AttributeEntry *attribute = attributeTable;
while (attribute->code != attributeCode) {
attribute++;
if (isEndOfArray(attribute))
syserr("Attribute not found.");
}
return attribute;
}
/*======================================================================*/
Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode) {
AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
return attribute->value;
}
/*======================================================================*/
void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue) {
AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
attribute->value = newValue;
gameStateChanged = TRUE;
}
} // End of namespace Alan3
} // End of namespace Glk
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