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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN3_GLKIO
#define GLK_ALAN3_GLKIO
#include "glk/glk_api.h"
#include "glk/windows.h"
#include "glk/alan3/jumps.h"
namespace Glk {
namespace Alan3 {
class GlkIO : public GlkAPI {
private:
winid_t glkMainWin;
winid_t glkStatusWin;
schanid_t _soundChannel;
int _saveSlot;
public:
bool onStatusLine;
protected:
/**
* Does initialization
*/
bool initialize();
public:
/**
* Constructor
*/
GlkIO(OSystem *syst, const GlkGameDescription &gameDesc);
/**
* Print a string to the window
*/
void print(const char *fmt, ...);
/**
* Outputs a string to the window, even during startup
*/
void forcePrint(const char *str) {
glk_put_string(str);
}
void showImage(int image, int align);
void playSound(int sound);
void setStyle(int style);
void statusLine(CONTEXT);
bool readLine(CONTEXT, char *usrBuf, size_t maxLen);
void clear() {
glk_window_clear(glkMainWin);
}
void flowBreak() {
/* Make a new paragraph, i.e one empty line (one or two newlines). */
if (_saveSlot == -1 && glk_gestalt(gestalt_Graphics, 0) == 1)
glk_window_flow_break(glkMainWin);
}
/**
* If a savegame was selected to be loaded from the launcher, then load it.
* Otherwise, prompt the user for a savegame to load, and then load it
*/
Common::Error loadGame();
};
extern GlkIO *g_io;
#undef printf
#define printf g_io->print
} // End of namespace Alan3
} // End of namespace Glk
#endif
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