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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/glkstart.h"
#include "glk/alan3/alan3.h"
#include "glk/alan3/args.h"
#include "glk/alan3/main.h"
#include "glk/alan3/glkio.h"
#include "glk/alan3/resources.h"
#include "glk/alan3/utils.h"
//#include "glk/alan3/gi_blorb.h"
#include "glk/streams.h"
#ifdef HAVE_WINGLK
#include "glk/alan3/WinGlk.h"
#endif
#ifdef HAVE_GARGLK
#include "glk/alan3/alan_version.h"
#endif
namespace Glk {
namespace Alan3 {
const glkunix_argumentlist_t glkunix_arguments[] = {
{ "-l", glkunix_arg_NoValue, "-l: log player command and game output" },
{ "-c", glkunix_arg_NoValue, "-c: log player commands to a file" },
{ "-n", glkunix_arg_NoValue, "-n: no status line" },
{ "-i", glkunix_arg_NoValue, "-i: ignore version and checksum errors" },
{ "-d", glkunix_arg_NoValue, "-d: enter debug mode" },
{ "-t", glkunix_arg_NoValue, "-t [<n>]: trace game execution, higher <n> gives more trace" },
{ "-r", glkunix_arg_NoValue, "-r: refrain from printing timestamps and paging (making regression testing easier)" },
{ "", glkunix_arg_ValueFollows, "filename: The game file to load." },
{ NULL, glkunix_arg_End, NULL }
};
/* Resources */
static strid_t resourceFile;
/*----------------------------------------------------------------------*/
static void openGlkWindows() {
glkMainWin = g_vm->glk_window_open(0, 0, 0, wintype_TextBuffer, 0);
if (glkMainWin == NULL) {
printf("FATAL ERROR: Cannot open initial window");
g_vm->glk_exit();
}
#ifdef HAVE_GARGLK
glk_stylehint_set (wintype_TextGrid, style_User1, stylehint_ReverseColor, 1);
#endif
glkStatusWin = g_vm->glk_window_open(glkMainWin, winmethod_Above |
winmethod_Fixed, 1, wintype_TextGrid, 0);
g_vm->glk_set_window(glkStatusWin);
g_vm->glk_set_style(style_Preformatted);
g_vm->glk_set_window(glkMainWin);
}
/*----------------------------------------------------------------------*/
static void openResourceFile() {
#ifdef TODO
char *originalFileName = strdup(adventureFileName);
char *resourceFileName = originalFileName;
char *extension = strrchr(resourceFileName, '.');
frefid_t resourceFileRef;
// giblorb_err_t ecode;
strcpy(extension, ".a3r");
resourceFileRef = winglk_fileref_create_by_name(fileusage_BinaryMode,
resourceFileName, 0, FALSE);
if (glk_fileref_does_file_exist(resourceFileRef)) {
resourceFile = glk_stream_open_file(resourceFileRef, filemode_Read, 0);
ecode = giblorb_set_resource_map(resourceFile);
(void)ecode;
}
free(originalFileName);
#endif
}
/*======================================================================*/
int glkunix_startup_code(glkunix_startup_t *data) {
g_vm->glk_stylehint_set(wintype_AllTypes, style_Emphasized, stylehint_Weight, 0);
g_vm->glk_stylehint_set(wintype_AllTypes, style_Emphasized, stylehint_Oblique, 1);
g_vm->glk_stylehint_set(wintype_AllTypes, style_BlockQuote, stylehint_Indentation, 10);
/* first, open a window for error output */
openGlkWindows();
#ifdef HAVE_GARGLK
#if (BUILD+0) != 0
{
char name[100];
sprintf(name, "%s-%d", alan.shortHeader, BUILD);
garglk_set_program_name(name);
}
#else
garglk_set_program_name(alan.shortHeader);
#endif
char info[80];
sprintf(info, "%s Interpreter by Thomas Nilefalk\n", alan.shortHeader);
garglk_set_program_info(info);
#endif
/* now process the command line arguments */
args(data->argc, data->argv);
if (adventureFileName == NULL || strcmp(adventureFileName, "") == 0) {
printf("You should supply a game file to play.\n");
usage("arun"); // TODO Find real programname from arguments
terminate(1);
}
/* Open any possible blorb resource file */
openResourceFile();
return TRUE;
}
#ifdef HAVE_WINGLK
static int argCount;
static char *argumentVector[10];
/*----------------------------------------------------------------------*/
static void splitArgs(char *commandLine) {
unsigned char *cp = (unsigned char *)commandLine;
while (*cp) {
while (*cp && isspace(*cp)) cp++;
if (*cp) {
argumentVector[argCount++] = (char *)cp;
if (*cp == '"') {
do {
cp++;
} while (*cp != '"');
cp++;
} else
while (*cp && !isspace(*cp))
cp++;
if (*cp) {
*cp = '\0';
cp++;
}
}
}
}
/*======================================================================*/
int winglk_startup_code(const char* cmdline)
{
char windowTitle[200];
/* Process the command line arguments */
argumentVector[0] = "";
argCount = 1;
splitArgs(strdup(cmdline));
args(argCount, argumentVector);
if (adventureFileName == NULL || strcmp(adventureFileName, "") == 0) {
adventureFileName = (char*)winglk_get_initial_filename(NULL, "Arun : Select an Alan game file",
"Alan Game Files (*.a3c)|*.a3c||");
if (adventureFileName == NULL) {
terminate(0);
}
adventureName = gameName(adventureFileName);
}
winglk_app_set_name("WinArun");
winglk_set_gui(IDR_ARUN);
sprintf(windowTitle, "WinArun : %s", adventureName);
winglk_window_set_title(windowTitle);
openGlkWindows();
/* Open any possible blorb resource file */
openResourceFile();
return TRUE;
}
#endif
} // End of namespace Alan3
} // End of namespace Glk
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