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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN3_LISTS
#define GLK_ALAN3_LISTS
/* Various utility functions for handling lists and arrays */
#include "glk/alan3/acode.h"
#include "glk/alan3/types.h"
namespace Glk {
namespace Alan3 {
extern void initArray(void *array);
#define isEndOfArray(x) implementationOfIsEndOfList((Aword *) (x))
extern bool implementationOfIsEndOfList(Aword *adr);
#define setEndOfArray(x) implementationOfSetEndOfArray((Aword *) (x))
extern void implementationOfSetEndOfArray(Aword *adr);
#define lengthOfArray(array) lengthOfArrayImplementation((array), sizeof(*(array)))
extern int lengthOfArrayImplementation(void *array, int element_size_in_bytes);
#define addElement(array, element) addElementImplementation((array), (&element), sizeof(element))
extern void addElementImplementation(void *array_of_any_type, void *element_of_any_size, int element_size_in_bytes);
#endif
} // End of namespace Alan3
} // End of namespace Glk
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