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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_ALAN3_LITERAL
#define GLK_ALAN3_LITERAL
#include "glk/alan3/acode.h"
namespace Glk {
namespace Alan3 {
/* TYPES */
enum LiteralType {
NO_LITERAL, NUMERIC_LITERAL, STRING_LITERAL
};
struct LiteralEntry { /* LITERAL */
Aint _class; /* Class id of the literal type */
LiteralType type;
Aptr value;
};
/* DATA */
extern int litCount;
extern LiteralEntry *literals;
/* FUNCTIONS */
extern void createIntegerLiteral(int integerValue);
extern void createStringLiteral(char *unquotedString);
extern void freeLiterals(void);
extern int literalFromInstance(int instance);
extern int instanceFromLiteral(int literal);
} // End of namespace Alan3
} // End of namespace Glk
#endif
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