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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "glk/alan3/msg.h"
#include "glk/alan3/memory.h"
#include "glk/alan3/inter.h"
#include "glk/alan3/exe.h"
#include "glk/alan3/lists.h"
namespace Glk {
namespace Alan3 {
/* PUBLIC DATA */
MessageEntry *msgs; /* Message table pointer */
/*======================================================================*/
void printMessage(MsgKind msg) { /* IN - message number */
Context ctx;
interpret(ctx, msgs[msg].stms);
}
static void (*errorHandler)(MsgKind msg) = NULL;
/*======================================================================*/
void setErrorHandler(void (*handler)(MsgKind msg)) { /* IN - The error message number */
// N.B. The error handler must not return because the standard handler does not...
errorHandler = handler;
}
/*======================================================================*/
void error(CONTEXT, MsgKind msgno) { /* IN - The error message number */
if (errorHandler != NULL)
errorHandler(msgno);
else {
/* Print an error message and longjmp to main loop. */
if (msgno != NO_MSG)
printMessage(msgno);
LONG_JUMP_LABEL("returnError");
}
}
/*======================================================================*/
void abortPlayerCommand(CONTEXT) {
error(context, NO_MSG);
}
/*======================================================================*/
void printMessageWithInstanceParameter(MsgKind message, int instanceId) {
ParameterArray parameters = newParameterArray();
addParameterForInstance(parameters, instanceId);
printMessageWithParameters(message, parameters);
freeParameterArray(parameters);
}
/*======================================================================*/
void printMessageUsing2InstanceParameters(MsgKind message, int instance1, int instance2) {
ParameterArray parameters = newParameterArray();
addParameterForInstance(parameters, instance1);
addParameterForInstance(parameters, instance2);
printMessageWithParameters(message, parameters);
freeParameterArray(parameters);
}
/*======================================================================*/
void printMessageWithParameters(MsgKind msg, Parameter *messageParameters) {
Parameter *savedParameters = newParameterArray();
Context ctx;
copyParameterArray(savedParameters, globalParameters);
copyParameterArray(globalParameters, messageParameters);
interpret(ctx, msgs[msg].stms);
copyParameterArray(globalParameters, savedParameters);
freeParameterArray(savedParameters);
}
} // End of namespace Alan3
} // End of namespace Glk
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