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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

namespace Glk {
namespace Alan3 {

#ifdef TODO

/*----------------------------------------------------------------------*/
static void saveStrings(AFILE saveFile) {

	StringInitEntry *initEntry;

	if (header->stringInitTable != 0)
		for (initEntry = (StringInitEntry *)pointerTo(header->stringInitTable);
		        !isEndOfArray(initEntry); initEntry++) {
			char *attr = (char *)getInstanceStringAttribute(initEntry->instanceCode, initEntry->attributeCode);
			Aint length = strlen(attr) + 1;
			fwrite((void *)&length, sizeof(length), 1, saveFile);
			fwrite((void *)attr, 1, length, saveFile);
		}
}


/*----------------------------------------------------------------------*/
static void saveSets(AFILE saveFile) {
	SetInitEntry *initEntry;

	if (header->setInitTable != 0)
		for (initEntry = (SetInitEntry *)pointerTo(header->setInitTable);
		        !isEndOfArray(initEntry); initEntry++) {
			Set *attr = (Set *)getInstanceSetAttribute(initEntry->instanceCode, initEntry->attributeCode);
			fwrite((void *)&attr->size, sizeof(attr->size), 1, saveFile);
			fwrite((void *)attr->members, sizeof(attr->members[0]), attr->size, saveFile);
		}
}


/*----------------------------------------------------------------------*/
static void saveGameInfo(AFILE saveFile) {
	fwrite((void *)"ASAV", 1, 4, saveFile);
	fwrite((void *)&header->version, 1, sizeof(Aword), saveFile);
	fwrite((void *)adventureName, 1, strlen(adventureName) + 1, saveFile);
	fwrite((void *)&header->uid, 1, sizeof(Aword), saveFile);
}


/*----------------------------------------------------------------------*/
static void saveAdmin(AFILE saveFile) {
	fwrite((void *)&admin[1], sizeof(AdminEntry), header->instanceMax, saveFile);
}


/*----------------------------------------------------------------------*/
static void saveAttributeArea(AFILE saveFile) {
	fwrite((void *)attributes, header->attributesAreaSize, sizeof(Aword), saveFile);
}


/*----------------------------------------------------------------------*/
static void saveEventQueue(AFILE saveFile) {
	fwrite((void *)&eventQueueTop, sizeof(eventQueueTop), 1, saveFile);
	fwrite((void *)&eventQueue[0], sizeof(eventQueue[0]), eventQueueTop, saveFile);
}


/*----------------------------------------------------------------------*/
static void saveCurrentValues(AFILE saveFile) {
	fwrite((void *)&current, sizeof(current), 1, saveFile);
}


/*----------------------------------------------------------------------*/
static void saveScores(AFILE saveFile) {
	fwrite((void *)scores, sizeof(Aword), header->scoreCount, saveFile);
}


/*----------------------------------------------------------------------*/
static void saveGame(AFILE saveFile) {
	/* Save tag, version of interpreter, name and uid of game */
	saveGameInfo(saveFile);

	/* Save current values */
	saveCurrentValues(saveFile);

	saveAttributeArea(saveFile);
	saveAdmin(saveFile);

	saveEventQueue(saveFile);

	saveScores(saveFile);

	saveStrings(saveFile);
	saveSets(saveFile);
}


/*======================================================================*/
void save(void) {
#ifdef HAVE_GLK
	frefid_t saveFileRef;
	strid_t saveFile;
	saveFileRef = glk_fileref_create_by_prompt(fileusage_SavedGame, filemode_Write, 0);
	if (saveFileRef == NULL)
		error(M_SAVEFAILED);
	saveFile = glk_stream_open_file(saveFileRef, filemode_Write, 0);

#else
	FILE *saveFile;
	char str[256];

	current.location = where(HERO, DIRECT);
	/* First save ? */
	if (saveFileName[0] == '\0') {
		strcpy(saveFileName, adventureName);
		strcat(saveFileName, ".sav");
	}
	printMessage(M_SAVEWHERE);
	sprintf(str, "(%s) : ", saveFileName);
	output(str);
#ifdef USE_READLINE
	readline(str);
#else
	gets(str);
#endif
	if (str[0] == '\0')
		strcpy(str, saveFileName);
	col = 1;
	if ((saveFile = fopen(str, READ_MODE)) != NULL)
		/* It already existed */
		if (!regressionTestOption) {
			/* Ask for overwrite confirmation */
			if (!confirm(M_SAVEOVERWRITE))
				abortPlayerCommand();            /* Return to player without saying anything */
		}
	strcpy(saveFileName, str);
	if ((saveFile = fopen(saveFileName, WRITE_MODE)) == NULL)
		error(M_SAVEFAILED);
#endif

	saveGame(saveFile);

	fclose(saveFile);
}


/*----------------------------------------------------------------------*/
static void restoreStrings(AFILE saveFile) {
	StringInitEntry *initEntry;

	if (header->stringInitTable != 0)
		for (initEntry = (StringInitEntry *)pointerTo(header->stringInitTable);
		        !isEndOfArray(initEntry); initEntry++) {
			Aint length;
			char *string;
			fread((void *)&length, sizeof(Aint), 1, saveFile);
			string = allocate(length + 1);
			fread((void *)string, 1, length, saveFile);
			setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(string));
		}
}


/*----------------------------------------------------------------------*/
static void restoreSets(AFILE saveFile) {
	SetInitEntry *initEntry;

	if (header->setInitTable != 0)
		for (initEntry = (SetInitEntry *)pointerTo(header->setInitTable);
		        !isEndOfArray(initEntry); initEntry++) {
			Aint setSize;
			Set *set;
			int i;

			fread((void *)&setSize, sizeof(setSize), 1, saveFile);
			set = newSet(setSize);
			for (i = 0; i < setSize; i++) {
				Aword member;
				fread((void *)&member, sizeof(member), 1, saveFile);
				addToSet(set, member);
			}
			setInstanceAttribute(initEntry->instanceCode, initEntry->attributeCode, toAptr(set));
		}
}


/*----------------------------------------------------------------------*/
static void restoreScores(AFILE saveFile) {
	fread((void *)scores, sizeof(Aword), header->scoreCount, saveFile);
}


/*----------------------------------------------------------------------*/
static void restoreEventQueue(AFILE saveFile) {
	fread((void *)&eventQueueTop, sizeof(eventQueueTop), 1, saveFile);
	if (eventQueueTop > eventQueueSize) {
		deallocate(eventQueue);
		eventQueue = allocate(eventQueueTop * sizeof(eventQueue[0]));
	}
	fread((void *)&eventQueue[0], sizeof(eventQueue[0]), eventQueueTop, saveFile);
}


/*----------------------------------------------------------------------*/
static void restoreAdmin(AFILE saveFile) {
	/* Restore admin for instances, remember to reset attribute area pointer */
	int i;
	for (i = 1; i <= header->instanceMax; i++) {
		AttributeEntry *currentAttributesArea = admin[i].attributes;
		fread((void *)&admin[i], sizeof(AdminEntry), 1, saveFile);
		admin[i].attributes = currentAttributesArea;
	}
}


/*----------------------------------------------------------------------*/
static void restoreAttributeArea(AFILE saveFile) {
	fread((void *)attributes, header->attributesAreaSize, sizeof(Aword), saveFile);
}


/*----------------------------------------------------------------------*/
static void restoreCurrentValues(AFILE saveFile) {
	fread((void *)&current, sizeof(current), 1, saveFile);
}


/*----------------------------------------------------------------------*/
static void verifyGameId(AFILE saveFile) {
	Aword savedUid;

	fread((void *)&savedUid, sizeof(Aword), 1, saveFile);
	if (!ignoreErrorOption && savedUid != header->uid)
		error(M_SAVEVERS);
}


/*----------------------------------------------------------------------*/
static void verifyGameName(AFILE saveFile) {
	char savedName[256];
	int i = 0;

	while ((savedName[i++] = fgetc(saveFile)) != '\0');
	if (strcmp(savedName, adventureName) != 0)
		error(M_SAVENAME);
}


/*----------------------------------------------------------------------*/
static void verifyCompilerVersion(AFILE saveFile) {
	char savedVersion[4];

	fread((void *)&savedVersion, sizeof(Aword), 1, saveFile);
	if (!ignoreErrorOption && strncmp(savedVersion, header->version, 4))
		error(M_SAVEVERS);
}


/*----------------------------------------------------------------------*/
static void verifySaveFile(AFILE saveFile) {
	char string[256];

	fread((void *)&string, 1, 4, saveFile);
	string[4] = '\0';
	if (strcmp(string, "ASAV") != 0)
		error(M_NOTASAVEFILE);
}


/*----------------------------------------------------------------------*/
static void restoreGame(AFILE saveFile) {
	if (saveFile == NULL) syserr("'restoreGame()' from a null fileref");

	verifySaveFile(saveFile);

	/* Verify version of compiler/interpreter of saved game with us */
	verifyCompilerVersion(saveFile);

	/* Verify name of game */
	verifyGameName(saveFile);

	/* Verify unique id of game */
	verifyGameId(saveFile);

	restoreCurrentValues(saveFile);
	restoreAttributeArea(saveFile);
	restoreAdmin(saveFile);
	restoreEventQueue(saveFile);
	restoreScores(saveFile);
	restoreStrings(saveFile);
	restoreSets(saveFile);
}


/*======================================================================*/
void restore(void) {
#ifdef HAVE_GLK
	frefid_t saveFileRef;
	strid_t saveFile;
	saveFileRef = glk_fileref_create_by_prompt(fileusage_SavedGame, filemode_Read, 0);
	if (saveFileRef == NULL) return;
	saveFile = glk_stream_open_file(saveFileRef, filemode_Read, 0);
	if (saveFile == NULL) return;

#else
	char str[1000];
	FILE *saveFile;

	current.location = where(HERO, DIRECT);
	/* First save ? */
	if (saveFileName[0] == '\0') {
		strcpy(saveFileName, adventureName);
		strcat(saveFileName, ".sav");
	}
	printMessage(M_RESTOREFROM);
	sprintf(str, "(%s) : ", saveFileName);
	output(str);
#ifdef USE_READLINE
	readline(str);
#else
	gets(str);
#endif

	col = 1;
	if (str[0] == '\0') {
		strcpy(str, saveFileName);
	}
	if ((saveFile = fopen(str, READ_MODE)) == NULL)
		error(M_SAVEMISSING);
	strcpy(saveFileName, str);          /* Save it for future use */

#endif

	restoreGame(saveFile);

	fclose(saveFile);
}
#else
void save() {}
void restore() {}
#endif

} // End of namespace Alan3
} // End of namespace Glk